ModsFinder

CustomMagnets

by FerranV

CustomMagnets adds magnet items that pull nearby dropped items toward the player, with a radius that depends on rarity.

FabricForgeNeoForgeQuiltServer required, client optionalAll rights reserved1.21.5 – 1.21.8

What it does

Magnets are placed in end city loot chests, and operators can also get one with a chat function. A magnet is held in either the main hand or the off hand, and it collects items inside a radius set by its rarity: a 3x3 area for Epic and a 5x5 area for Legendary. Shift with right click toggles the pull on or off while the magnet is held.

Magnets have durability, with 3000 uses for Epic and 7000 for Legendary. Mending and Unbreaking can be applied to them. The mod is packaged as a datapack, so it also runs on servers that load datapacks, and its environment is server required with the client optional.

Files are published for Fabric, Forge, NeoForge and Quilt, covering game versions 1.21.5 – 1.21.8. The latest file is 1.21.7_CustomMagnets_v1.0.0+mod for 1.21.8, dated 2025-07-12. The mod is released under All rights reserved and is not open source. Problems and suggestions go to the issue tracker linked by the author.

Key features

  1. Rarity-based pull radius

    A held magnet attracts dropped items in a 3x3 area for Epic or a 5x5 area for Legendary.

  2. Toggle with shift and right click

    Shift with right click switches the magnet's item pull on and off while it is held.

  3. Loot chest placement

    Magnets generate in end city loot chests, so players find them while exploring.

  4. Magnet durability

    Epic magnets last 3000 uses and Legendary magnets last 7000, and both take Mending and Unbreaking.

Compatibility

Latest build for each game version and loader.

1.21.81.21.7_CustomMagnets_v1.0.0+mod1.21.7_CustomMagnets_v1.0.0+mod1.21.7_CustomMagnets_v1.0.0+mod1.21.7_CustomMagnets_v1.0.0+mod
1.21.71.21.7_CustomMagnets_v1.0.0+mod1.21.7_CustomMagnets_v1.0.0+mod1.21.7_CustomMagnets_v1.0.0+mod1.21.7_CustomMagnets_v1.0.0+mod
1.21.61.21.6_CustomMagnets_v1.0.0+mod1.21.6_CustomMagnets_v1.0.0+mod1.21.6_CustomMagnets_v1.0.0+mod1.21.6_CustomMagnets_v1.0.0+mod
1.21.51.21.5_CustomMagnets_v1.0.0+mod1.21.5_CustomMagnets_v1.0.0+mod1.21.5_CustomMagnets_v1.0.0+mod1.21.5_CustomMagnets_v1.0.0+mod
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Use cases

Collecting drops while mining

A held magnet gathers items from a mining area, so the player spends less time walking to pick them up.

Operator item access

Server operators can give a magnet directly with a command, for testing or for a specific player.

Who it’s for: Players who explore end cities and want an item collector, and server owners who want a magnet available through commands or loot.

Questions

Does CustomMagnets need to be installed on the client?

No. Server owners install it, and players can join with or without it.

Which loaders are supported?

Files are published for Fabric, Forge, NeoForge and Quilt, and the latest build for each is 1.21.7_CustomMagnets_v1.0.0+mod for 1.21.8.

Can a magnet be turned off without removing it?

Yes. Shift with right click toggles the item pull while the magnet is held.

In the catalog

CustomMagnets is one of 8,499 Technology mods on ModsFinder, and one of 4,201 Technology mods for Fabric. 17,695 mods support Minecraft 1.21.8.

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Official listing

Owner
FerranV
Published
2025-05-06
Updated on Modrinth
2025-07-12
Facts verified
2026-10-15

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