ModsFinder

custom_knight

by CN-xinglong

custom_knight lets mobs in the world take up weapons and ride mounts, with the chances and defaults set in its configuration.

ForgeClient and serverAll rights reserved1.20.1

What it does

Under the mod, mobs can be turned into knights that carry a weapon and sit on a mount. Both behaviors are adjustable, so a world can have a few knights or many. The spawn chance controls how often a mob becomes a knight, and separate settings choose which weapon type a knight receives and which mount type a mob rides.

The configuration is opened from the in-game mod configuration button and includes a Chinese interface with plain controls. The mount system can be switched off entirely, and its spawn probability can be tuned on its own. The mod runs on Forge for 1.20.1 only, with a single file published as 1.0 on 2026-03-12, and it is needed on the client and the server. The code is public, but the mod is released under All rights reserved and is not open source.

Key features

  1. Weapons for mobs

    Mobs that become knights take up weapons, and the default weapon type for knights can be set in the configuration.

  2. Mounts for mobs

    Mobs can ride creatures, and the default mount type for each mob can be chosen in the mount configuration.

  3. Spawn chance control

    The probability that a mob becomes a knight is adjustable, so the share of armed and mounted mobs can be tuned.

  4. Mount system toggle

    The mount system can be enabled or disabled, and its spawn probability can be changed without touching knight weapons.

Compatibility

Latest build for each game version and loader.

1.20.11.0
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Use cases

Tuning a world

A server owner can lower the knight spawn chance or disable mounts to keep the mob population closer to vanilla.

Mounted encounters

Players who want armed riders on creatures can raise the mount spawn probability and choose the default mount for each mob.

Who it’s for: Players who want armed and mounted mobs in a Forge world for 1.20.1, and server owners who want those behaviors set per world. The mod suits both single-player and multiplayer worlds where the settings can be changed before or during play.

Questions

Does custom_knight need to be installed on the server?

Yes. The environment is client and server, so the server and every player need the mod on Forge for 1.20.1.

Where are the mod's settings changed?

They are changed through the in-game mod configuration button, which opens an interface with a Chinese language option.

Can the mounts be turned off?

Yes. The mount system can be enabled or disabled, and the mount spawn probability can be adjusted separately.

In the catalog

custom_knight is one of 29,952 Game mechanics mods on ModsFinder, and one of 13,316 Game mechanics mods for Forge. 34,764 mods support Minecraft 1.20.1.

Similar mods

What the author says

Creative Knight Config is a Minecraft 1.20.1 Forge mod that allows players to configure knight behaviors, mounts, and weapons for various mobs in-game.
CN-xinglong, on the Modrinth page

Official listing

Owner
CN-xinglong
Published
2026-03-12
Updated on Modrinth
2026-03-12
Facts verified
2026-10-15

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