custom_knight
by CN-xinglong
custom_knight lets mobs in the world take up weapons and ride mounts, with the chances and defaults set in its configuration.
What it does
Under the mod, mobs can be turned into knights that carry a weapon and sit on a mount. Both behaviors are adjustable, so a world can have a few knights or many. The spawn chance controls how often a mob becomes a knight, and separate settings choose which weapon type a knight receives and which mount type a mob rides.
The configuration is opened from the in-game mod configuration button and includes a Chinese interface with plain controls. The mount system can be switched off entirely, and its spawn probability can be tuned on its own. The mod runs on Forge for 1.20.1 only, with a single file published as 1.0 on 2026-03-12, and it is needed on the client and the server. The code is public, but the mod is released under All rights reserved and is not open source.
Key features
Weapons for mobs
Mobs that become knights take up weapons, and the default weapon type for knights can be set in the configuration.
Mounts for mobs
Mobs can ride creatures, and the default mount type for each mob can be chosen in the mount configuration.
Spawn chance control
The probability that a mob becomes a knight is adjustable, so the share of armed and mounted mobs can be tuned.
Mount system toggle
The mount system can be enabled or disabled, and its spawn probability can be changed without touching knight weapons.
Gallery
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Use cases
Tuning a world
A server owner can lower the knight spawn chance or disable mounts to keep the mob population closer to vanilla.
Mounted encounters
Players who want armed riders on creatures can raise the mount spawn probability and choose the default mount for each mob.
Who it’s for: Players who want armed and mounted mobs in a Forge world for 1.20.1, and server owners who want those behaviors set per world. The mod suits both single-player and multiplayer worlds where the settings can be changed before or during play.
Questions
Does custom_knight need to be installed on the server?
Where are the mod's settings changed?
Can the mounts be turned off?
In the catalog
custom_knight is one of 29,952 Game mechanics mods on ModsFinder, and one of 13,316 Game mechanics mods for Forge. 34,764 mods support Minecraft 1.20.1.
Similar mods
What the author says
Creative Knight Config is a Minecraft 1.20.1 Forge mod that allows players to configure knight behaviors, mounts, and weapons for various mobs in-game.
Official listing
- Modrinth page
- modrinth.com/mod/custom_knight
- Owner
- CN-xinglong
- Published
- 2026-03-12
- Updated on Modrinth
- 2026-03-12
- Facts verified
- 2026-10-15
