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Cursed Difficulty

by Jusey1

Cursed Difficulty is a Forge and NeoForge mod that raises the challenge of survival play through a set of configurable rule changes, with optional extra rewards.

ForgeNeoForgeClient and serverMIT LicenseOpen source1.19.2 – 1.21.11

What it does

When a player first joins a world, the game asks whether they want the cursed difficulty, with a short summary of what it changes. The start option can also increase difficulty while granting extra awards. Changes include double damage from knockback sources, fire that burns until a player puts it out by hand, and neutral mobs that turn hostile when a player is within 28 blocks and in line of sight for 4 blocks.

The mod also restricts sleeping, so beds cannot be used to skip the night. In exchange, mobs drop triple experience, and players collect bonus leather, feathers and slime balls. The author built it as a way to add difficulty without overhauling the game, aiming for balance and a feel closer to vanilla. Every part of the mod can be changed in its configuration.

Cursed Difficulty runs on client and server, so the server and every player need it. It is published for Forge and NeoForge across 13 release versions, 1.19.2 – 1.21.11, and is open source under the MIT License. Its source code and issue tracker are public.

Key features

  1. Difficulty prompt on first join

    On the first world join, players are asked whether they want the cursed difficulty, with a short summary.

  2. Harsher combat and fire

    Knockback damage is doubled, and fire keeps burning until the player puts it out manually.

  3. Neutral mobs turn hostile

    Neutral mobs attack a player within 28 blocks who is in line of sight for 4 blocks.

  4. Extra drops and experience

    Mobs give triple experience, and bonus leather, feathers and slime balls can drop.

  5. Fully configurable

    Each change can be adjusted through the mod's configuration.

Compatibility

Latest build for each game version and loader.

1.21.x10 of 10 versions with builds
1.21.11Not available2.3.0
1.21.10Not available2.2.5
1.21.8Not available2.2.4
1.21.7Not available2.2.3
1.21.6Not available2.2.2
1.21.5Not available2.2.1
1.21.4Not available2.2.0
1.21.3Not available2.1.5
1.21.2Not available2.1.5
1.21.1Not available2.0.5
1.20.x1 of 1 version with builds
1.20.11.5.0Not available
1.19.x2 of 2 versions with builds
1.19.41.2.2Not available
1.19.21.1.2Not available
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Use cases

Adding challenge to a modpack

Servers running a vanilla-plus modpack can raise the difficulty with rules that keep the game close to vanilla.

Who it’s for: Players who want a harder survival experience and server owners who want a configurable difficulty option for their worlds.

How it compares

Full comparison

Cursed Compass is a NeoForge mod for 1.21.1 – 26.1.2, open source under the MIT License and run on client and server. Hard Zombie is a Forge mod for 1.19 – 1.20.6 under the MIT License, also run on client and server. Got Cursed is a Forge mod for 1.20.1 under the Apache License 2.0, with the same client and server environment.

ModLoadersGame versionsEnvironmentUpdated
Cursed DifficultyForge and NeoForge1.19.2 – 1.21.11Client and server2026-01-28
Cursed CompassNeoForge1.21.1 – 26.1.2Client and server2026-07-19
Hard ZombieForge1.19 – 1.20.6Client and server2025-09-16
Got CursedForge1.20.1Client and server2026-05-28

Questions

Does Cursed Difficulty need to be installed on the server?

Yes. Every player and the server need a copy of the mod.

Which loaders does Cursed Difficulty support?

It is published for Forge and NeoForge. The latest Forge file is 1.5.0 for 1.20.1, and the latest NeoForge file is 2.3.0 for 1.21.11.

Can the cursed changes be turned off?

Every part of the mod can be configured, so individual changes can be adjusted through its configuration.

In the catalog

Cursed Difficulty is one of 7,555 Cursed mods on ModsFinder, and one of 3,426 Cursed mods for Forge. 19,862 mods support Minecraft 1.21.11.

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What the author says

The idea for this mod was to add a way to increase difficulty without overhauling the game or having an effect on players whom didn't want it, making it optional with even optional rewards but make it more vanilla feeling and balanced instead. While the inspiration for this mod was really good for this, it still…
Jusey1, on the Modrinth page

Official listing

Owner
Jusey1
Published
2023-04-16
Updated on Modrinth
2026-01-28
Facts verified
2026-10-15

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