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Create: Voidbound

by neddslayer

Create: Voidbound adds fluids, items and blocks to Create for NeoForge, including a way to harness void use for automation.

NeoForgeClient and serverAll rights reserved1.21.1

What it does

The mod extends Create with two new fluids, seven new items and six new blocks. Its main mechanic lets machinery draw on void use, so builds can rely on it as an automated resource rather than a manual one. The additions sit inside the existing Create progression, and their recipes and placement follow the same logic as the base content.

Installation needs NeoForge and Create on the 1.21.1 version. Both the server and every player need the mod, since the environment is client and server. The code is not open source; Create: Voidbound is released under All rights reserved, and the author publishes public links for the source code and the issue tracker. Files target 1.21.1 only, with 1.0.0 as the latest NeoForge file, published on 2026-08-01.

Key features

  1. Void harnessing

    A machine mechanic lets void use feed into automation, so a factory can run without a separate supply line.

  2. Two new fluids

    Two fluids are added to the Create fluid network, usable in pipes and processing recipes alongside the base fluids.

  3. Seven new items

    Seven items join the mod, including components and materials that appear in the new machine recipes.

  4. Six new blocks

    Six blocks are added for building and processing, placed and connected like other Create machinery.

Compatibility

Latest build for each game version and loader.

1.21.11.0.0
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Use cases

Void-powered factories

A factory that depends on void input can be built from the new blocks and fluids instead of relying on outside resources.

Automated void chains

Harnessed void output can be chained through belts and processing machines, so the flow stays inside one build.

Who it’s for: Players who build Create factories on NeoForge 1.21.1 and want new fluids and automation paths. Server owners running a Create modpack need the mod on the server and on every client.

How it compares

Full comparison

Void Respawn is server-side only and released under the GNU General Public License v3.0 only, with 1.21.1 files; players join without installing it. Electricity+Automation is client and server and covered by the MIT License, but its files target 1.21.4 rather than 1.21.1. Create: Upgraded Automation is server required with the client optional, under All rights reserved, and it also targets 1.21.1.

ModLoadersGame versionsEnvironmentUpdated
Create: VoidboundNeoForge1.21.1Client and server2026-08-01
Void RespawnNeoForge1.21.1Server-side only2025-03-23
Electricity+AutomationNeoForge1.21.4Client and server2025-06-04
Create: Upgraded AutomationNeoForge1.21.1Server required, client optional2025-12-03

Questions

Does Create: Voidbound need Create installed?

Yes. The mod is built on top of Create, so Create must be installed on NeoForge 1.21.1 alongside it.

Does the server need Create: Voidbound?

Yes. Servers that run it need every player to install it too.

Which game versions does Create: Voidbound support?

Files exist for 1.21.1 only, with 1.0.0 as the latest NeoForge file, published on 2026-08-01.

In the catalog

Create: Voidbound is one of 8,499 Technology mods on ModsFinder, and one of 3,557 Technology mods for NeoForge. 32,366 mods support Minecraft 1.21.1.

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Official listing

Owner
neddslayer
Published
2026-08-01
Updated on Modrinth
2026-08-01
Facts verified
2026-10-15

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