Create: Thermantics
by timder
Create: Thermantics adds a player temperature system to the Create mod, with six levels from Hypothermia III to Hyperthermia II and a new Thermal Exchanger block.
What it does
Player body temperature is measured on a 0 to 60 scale split into six levels. At the cold end, Hypothermia III covers 0 to 10, Hypothermia II covers 10 to 20 and Hypothermia covers 20 to 30. Between 30 and 40 the player sits at optimal temperature. At the hot end, Hyperthermia covers 40 to 51 and Hyperthermia II covers 51 to 60. The effects are meant to make staying in environments that are too hot or too cold unattractive, while staying out of them entirely remains possible. Armor can help a player warm up or cool down, but the effect is large enough that armor alone does not cancel it.
The mod adds a Thermal Exchanger block that moves heat between the environment and thermal fluids. Three new thermal fluids are added, including a Frigid Compound and a Scorching Compound with a Superheated Scorching Compound. Each fluid gives the exchanger a temperature, which is used to heat or cool the surrounding area. The exchanger then outputs a temperature-neutral version of the input fluid, so it can be recycled and used again. The mod needs Create to run and is published for Forge only, for 1.20.1.
Key features
Six temperature levels
The player's temperature is tracked on a 0 to 60 scale divided into six named levels, from Hypothermia III to Hyperthermia II.
Thermal Exchanger block
The exchanger moves heat between its surroundings and the thermal fluid it holds, so an area can be heated or cooled.
Thermal fluids
Three new thermal fluids are added, including the Frigid Compound, the Scorching Compound and the Superheated Scorching Compound.
Recyclable fluid output
After heat is exchanged, the fluid comes out at a neutral temperature and can be fed back into the system.
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Requirements
Dependencies declared by the latest file for each loader.
Required 1
How it compares
Red's Survival Overhaul is a Forge mod for 1.20.1 – 1.20.6, released under the MIT License and open source, that is installed on the client and server. Temperatures is also a Forge mod for 1.20.1 – 1.20.6, open source under the GNU Lesser General Public License v3.0 only, and installed on the client and server. Thermantics differs from both by adding fluids and an exchanger block, and it is limited to 1.20.1.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| Create: Thermantics | Forge | 1.20.1 | Client and server | 2025-04-04 |
| Red's Survival Overhaul | Forge | 1.20.1 – 1.20.6 | Client and server | 2026-02-21 |
| Temperatures | Forge | 1.20.1 – 1.20.6 | Client and server | 2025-07-14 |
Questions
Does Create: Thermantics need Create?
Does the server need Create: Thermantics?
Is Create: Thermantics available for versions other than 1.20.1?
In the catalog
Create: Thermantics is one of 8,499 Technology mods on ModsFinder, and one of 4,122 Technology mods for Forge. 34,764 mods support Minecraft 1.20.1.
More from timder
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What the author says
Create: Thermantics adds a new temperature system to minecraft that is fully integrated with the create mod. Temperature is defined on a scale from 0 to 60 with 6 levels: - FREEZING: 0-10 (Hypothermia III) - COLD: 10-20 (Hypothermia II) - CHILLY: 20-30 (Hypothermia I) - WARM: 30-40 (This the optimal temperature for…
Official listing
- Modrinth page
- modrinth.com/mod/create-thermantics
- Owner
- timder
- Published
- 2025-03-31
- Updated on Modrinth
- 2025-04-04
- Facts verified
- 2026-10-15
