Create: Nuclear Age
Create: Nuclear Age strips the electrical side out of its base and keeps only the nuclear thermal systems for Create on NeoForge.
What it does
The project is a fork of Create that removes the electricity and energizing content, leaving nuclear thermal machinery in place. Its code began as the Antarctic Gardens mod, which removed the same electrical systems, items and blocks, and the original code remains under the BSD 3-Clause License. Assets are the work of Andromeda-Galaxy29 and are under All rights reserved, with permission given for their use.
Create is required, and the Create: Power Grid mod is an optional companion. The fork is a NeoForge build for 1.21.1, published under the BSD 3-Clause License and open source. Both the server and every player need it, since the environment is client and server. The author recommends creative mode for now, because survival-friendly additions are planned for a later update and JEI energizing compatibility has been removed. Custom recipes can make items craftable through a tool such as CustomCrafting. ComputerCraft compatibility tied to electrical systems was also removed.
Key features
Nuclear thermal machinery
Only the nuclear thermal systems from the original Create base remain, as the core of the fork.
Electrical content removed
Electricity and energizing items, blocks and recipes are taken out, so the mod does not add an electrical layer.
Fewer mod conflicts
Removing the electrical content is meant to avoid conflicts when the nuclear thermal mechanics run beside other electricity mods.
Custom recipe route
Items can be made craftable with a custom recipe tool, since survival crafting paths are not yet provided.
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Requirements
Dependencies declared by the latest file for each loader.
Required 1
Optional 1
Use cases
Creative builds with nuclear power
Players who want Create's thermal machinery without the electrical systems can build it in creative mode while survival content is still pending.
Who it’s for: Players and server owners who want the nuclear thermal parts of Create without its electrical content, and who are willing to use creative mode or custom recipes for crafting.
How it compares
Nuclearism is a separate NeoForge mod for 1.21.1 under All rights reserved, so its code is not open source. Hbm's Nuclear Tech: Neo Edition is also NeoForge for 1.21.1, licensed under the GNU Lesser General Public License v3.0 only, and is open source. Create: Nuclear Age is open source under the BSD 3-Clause License, with the same client and server environment as both.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| Create: Nuclear Age | NeoForge | 1.21.1 | Client and server | 2026-07-06 |
| Nuclearism | NeoForge | 1.21.1 | Client and server | 2026-08-31 |
| Hbm's Nuclear Tech: Neo Edition | NeoForge | 1.21.1 | Client and server | 2026-07-18 |
Questions
Does Create: Nuclear Age require Create?
Can Create: Nuclear Age be used in survival?
Does the mod need to be installed on the server?
In the catalog
Create: Nuclear Age is one of 8,499 Technology mods on ModsFinder, and one of 3,557 Technology mods for NeoForge. 32,366 mods support Minecraft 1.21.1.
More from SiliconCarbideCube
Similar mods
What the author says
This is a fork of Create: New Age originally by Antarctic Gardens that completely removes all the electricity/energizing related systems, items and blocks from the source code while only keeping nuclear and thermal systems. This would solve any issues such as mod conflicts you may encounter when trying to use this…
Official listing
- Modrinth page
- modrinth.com/mod/create-nuclear-age
- Owner
- SiliconCarbideCube
- Published
- 2026-07-06
- Updated on Modrinth
- 2026-07-06
- Facts verified
- 2026-10-15
