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Create: Geology

by KattenMcFlurry

Create: Geology brings geologically grounded ores, minerals and refining chains into Create on NeoForge, so the worldgen and processing follow real rock settings.

NeoForgeClient and serverCustom license1.21.1

What it does

Ore deposits are tied to specific host rocks and form naturally inside geological contexts, using features such as veins, intrusions and geodes. Biomes are defined by their geology, so areas like salt basins, bauxite-rich highlands and chalcopyrite or hematite regions each supply a different set of resources. Worldgen is rewritten through noise rules, and other mods that change worldgen are recommended to be checked against it.

Raw materials are refined through multi-step chains that use vats, mixing, heating and electrochemical stages, modeled on processes such as the Hall-Héroult and Kroll processes. Iron can be obtained from magnetite, a harder ore to process, yet the refining returns considerably more metal. Acids, salts and reagents such as sulfuric acid, sodium hydroxide and fluorides appear as standalone items and as parts of larger production chains, and byproducts from one stage can be fed back into another. The mod requires Create and is published for NeoForge only, under a custom license that is not open source. Files cover 1.21.1, with 5.1.1 as the latest file.

Key features

  1. Host-rock mineral deposits

    Veins, intrusions and geodes form inside the rock types they belong to, so ore placement follows geology rather than simple distribution.

  2. Multi-step refining chains

    Raw materials pass through vats, mixing, heating and electrochemical stages, with byproducts routed back into the chain.

  3. Chemistry in production

    Acids, salts and reagents act as items in their own right and as links in interconnected production.

  4. Balanced reaction rates

    Reactions are balanced for realism and playability, with one item equal to one mole and 125 mB per mole.

Compatibility

Latest build for each game version and loader.

1.21.15.1.1
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Requirements

Dependencies declared by the latest file for each loader.

Required 1

CreateAesthetic Technology that empowers the Player
Required

How it compares

Full comparison

Geo Expansion is server-side only, not open source and published under All rights reserved for 1.21.1 – 1.21.8, so players join without installing it. Geological Consistency is a client and server mod, released under the MIT License and built for 1.21.1 only. Create:Northstar-Chemistry is also client and server and MIT licensed, for 1.21.1, and covers the chemistry side without the geology worldgen.

ModLoadersGame versionsEnvironmentUpdated
Create: GeologyNeoForge1.21.1Client and server2026-09-30
Geo ExpansionNeoForge1.21.1 – 1.21.8Server-side only2026-07-18
Geological ConsistencyNeoForge1.21.1Client and server2025-07-09
Create:Northstar-ChemistryNeoForge1.21.1Client and server2026-07-23

Questions

Does Create: Geology need Create?

Yes. Create is a required dependency, and the mod is published for NeoForge 1.21.1 only.

Do servers and players both need the mod?

Yes. Servers that run it need every player to install it too.

Which recipe viewer works with the mod?

Only JEI support is included at present, so other recipe viewers do not show the new chains.

In the catalog

Create: Geology is one of 8,499 Technology mods on ModsFinder, and one of 3,557 Technology mods for NeoForge. 32,366 mods support Minecraft 1.21.1.

Similar mods

What the author says

Terrain, resources, and industry are connected. Realistic earth processes rather than simple ore distribution. Reasources are harder to refine but yield much more, e.g iron from magnetite. Biomes are defined by their geology, and include things like salt basins, bauxite-rich highlands, Chalcopyrite and Hematite rich…
KattenMcFlurry, on the Modrinth page

Official listing

Owner
KattenMcFlurry
Published
2026-04-11
Updated on Modrinth
2026-09-30
Facts verified
2026-10-15

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