Create: Geology
Create: Geology brings geologically grounded ores, minerals and refining chains into Create on NeoForge, so the worldgen and processing follow real rock settings.
What it does
Ore deposits are tied to specific host rocks and form naturally inside geological contexts, using features such as veins, intrusions and geodes. Biomes are defined by their geology, so areas like salt basins, bauxite-rich highlands and chalcopyrite or hematite regions each supply a different set of resources. Worldgen is rewritten through noise rules, and other mods that change worldgen are recommended to be checked against it.
Raw materials are refined through multi-step chains that use vats, mixing, heating and electrochemical stages, modeled on processes such as the Hall-Héroult and Kroll processes. Iron can be obtained from magnetite, a harder ore to process, yet the refining returns considerably more metal. Acids, salts and reagents such as sulfuric acid, sodium hydroxide and fluorides appear as standalone items and as parts of larger production chains, and byproducts from one stage can be fed back into another. The mod requires Create and is published for NeoForge only, under a custom license that is not open source. Files cover 1.21.1, with 5.1.1 as the latest file.
Key features
Host-rock mineral deposits
Veins, intrusions and geodes form inside the rock types they belong to, so ore placement follows geology rather than simple distribution.
Multi-step refining chains
Raw materials pass through vats, mixing, heating and electrochemical stages, with byproducts routed back into the chain.
Chemistry in production
Acids, salts and reagents act as items in their own right and as links in interconnected production.
Balanced reaction rates
Reactions are balanced for realism and playability, with one item equal to one mole and 125 mB per mole.
Gallery
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Requirements
Dependencies declared by the latest file for each loader.
Required 1
How it compares
Geo Expansion is server-side only, not open source and published under All rights reserved for 1.21.1 – 1.21.8, so players join without installing it. Geological Consistency is a client and server mod, released under the MIT License and built for 1.21.1 only. Create:Northstar-Chemistry is also client and server and MIT licensed, for 1.21.1, and covers the chemistry side without the geology worldgen.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| Create: Geology | NeoForge | 1.21.1 | Client and server | 2026-09-30 |
| Geo Expansion | NeoForge | 1.21.1 – 1.21.8 | Server-side only | 2026-07-18 |
| Geological Consistency | NeoForge | 1.21.1 | Client and server | 2025-07-09 |
| Create:Northstar-Chemistry | NeoForge | 1.21.1 | Client and server | 2026-07-23 |
Questions
Does Create: Geology need Create?
Do servers and players both need the mod?
Which recipe viewer works with the mod?
In the catalog
Create: Geology is one of 8,499 Technology mods on ModsFinder, and one of 3,557 Technology mods for NeoForge. 32,366 mods support Minecraft 1.21.1.
Similar mods
What the author says
Terrain, resources, and industry are connected. Realistic earth processes rather than simple ore distribution. Reasources are harder to refine but yield much more, e.g iron from magnetite. Biomes are defined by their geology, and include things like salt basins, bauxite-rich highlands, Chalcopyrite and Hematite rich…
Official listing
- Modrinth page
- modrinth.com/mod/create-geology
- Owner
- KattenMcFlurry
- Published
- 2026-04-11
- Updated on Modrinth
- 2026-09-30
- Facts verified
- 2026-10-15
