Connected Signs
by furrymusictv
Connected Signs lets a player edit several adjacent wall, floor and hanging signs as one block of text.
What it does
Once signs sit next to each other, a single edit can span all of them, so a line of text can run across several boards. Signs that are placed alone keep their normal behavior. The mod covers wall signs, floor signs and hanging signs, and it adds an option to view and edit each sign individually when a separate text is wanted.
Fabric is the only loader the mod ships for. Fabric API is required and has to be installed alongside it. Connected Signs runs on client and server, so the server and every player need it. Files are published for 1.20.1 and 1.21.1, and the latest build is for 1.21.1. The source code and issue tracker are public, and the mod is open source under the Apache License 2.0.
Key features
Connected wall signs
Adjacent wall signs are linked so that one edit fills the whole group of boards with continuous text.
Connected floor and hanging signs
The same linking works for floor signs and hanging signs, not only for signs fixed to walls.
Individual sign editing
An option returns to editing each sign on its own when a group should keep separate text.
Large text
Text can be shown at a larger size across linked signs, which makes longer messages readable from a distance.
Gallery
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Requirements
Dependencies declared by the latest file for each loader.
Required 1
Use cases
Shop and room signage
A row of signs above a counter or along a hallway can carry one message without typing it into each board.
Who it’s for: Players who build signage in survival or creative worlds, and server owners who want signs to read as a single board. Connected Signs needs Fabric API on the server and the client.
How it compares
NoSignEdit, SignPlate and Sign Preview are each client-side only and open source under the MIT License. NoSignEdit covers 1.21.7 – 1.21.11, SignPlate covers 1.20.6 – 1.21.8, and Sign Preview covers 1.20.1 – 26.3. Connected Signs differs because it runs on client and server and changes how adjacent signs are edited together, which the other mods do not do.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| Connected Signs | Fabric | 1.20.1 – 1.21.1 | Client and server | 2026-05-26 |
| NoSignEdit | Fabric | 1.21.7 – 1.21.11 | Client-side only | 2026-03-25 |
| SignPlate | Fabric | 1.20.6 – 1.21.8 | Client-side only | 2026-04-08 |
| Sign Preview | Fabric | 1.20.1 – 26.3 | Client-side only | 2026-09-21 |
Questions
Does Connected Signs need Fabric API?
Does the server need Connected Signs?
Which game versions does Connected Signs support?
In the catalog
Connected Signs is one of 36,990 Utility mods on ModsFinder, and one of 25,772 Utility mods for Fabric. 32,366 mods support Minecraft 1.21.1.
Similar mods
What the author says
A mod that allows you to edit multiple signs at once if they are adjacent.
Official listing
- Modrinth page
- modrinth.com/mod/connected-signs
- Owner
- furrymusictv
- Published
- 2026-05-15
- Updated on Modrinth
- 2026-05-26
- Facts verified
- 2026-10-15
