Colossal Reactors
by Unfamily
Colossal Reactors adds large multiblock nuclear reactors that generate RF power, with a controller screen, fuel and coolant ports, and heating coils for the Melter.
What it does
A reactor is built as a hollow box of reactor casing and reactor glass, with reactor rods placed inside to hold fuel and coolant. The reactor controller reports whether the structure is valid, how much power it produces, and its stability and energy output, and it can reboot the multiblock. Rod insertion sets how far the rods go in: deeper insertion yields more power but also more heat, so coolant has to balance it to avoid overheating.
Fuel and coolant enter through a resource port, which also extracts spent coolant and nuclear waste. A power port sends the generated RF out through cables, and an optional redstone port lets a redstone signal turn the reactor off. Resource heating coils and energy heating coils sit on the front face of the reactor, consuming fluids, items or RF to heat the Melter through pipes. A Reactor Builder can automate construction and supply the Melter, items, fluids and heating coils.
Colossal Reactors is open source under the MIT License and is published for NeoForge only, with files for 1.21.1 and 26.1.2. Both Fusion (Connected Textures) and Iskandert's Library are required, and GuideME is optional. Only the server needs the mod to run the reactor logic, while players also install it to see the controller and ports.
Key features
Multiblock reactor
The reactor is assembled from casing and glass around a set of rods that hold fuel and coolant.
Controller screen
The controller shows whether the reactor is valid, along with its power output, stability and energy output.
Rod control
A rod controller sets how far the rods are inserted, trading more power against more heat.
Heating coils and Melter
Resource and energy heating coils feed heat through pipes into the Melter, using fluids, items or RF.
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Requirements
Dependencies declared by the latest file for each loader.
Required 2
Optional 1
Use cases
Who it’s for: Players who want a reactor build that needs fuel, coolant and monitoring on a NeoForge server or client.
How it compares
Nuclear Age is a NeoForge mod for 1.21.1, released under the MIT License and open source, and it is also client and server. Create:Heat is a NeoForge mod for 1.21.1 under the GNU General Public License v3.0 only and open source. Colossal Reactors covers 1.21.1 and 26.1.2 under the MIT License.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| Colossal Reactors | NeoForge | 1.21.1 – 26.1.2 | Client and server | 2026-08-13 |
| Nuclear Age | NeoForge | 1.21.1 | Client and server | 2025-05-06 |
| Create:Heat | NeoForge | 1.21.1 | Client and server | 2026-09-21 |
Questions
Does Colossal Reactors need Fusion (Connected Textures)?
Which loader does Colossal Reactors use?
Does the server need Colossal Reactors?
In the catalog
Colossal Reactors is one of 8,499 Technology mods on ModsFinder, and one of 3,557 Technology mods for NeoForge. 15,189 mods support Minecraft 26.1.2.
More from Unfamily
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What the author says
Build and run large multiblock nuclear reactors to generate power. Feed them fuel and coolant, then extract RF from a power port. Use the Reactor Builder to automate construction, the Melter to turn items into fluids, and Heating Coils to supply heat. A reactor is a hollow box made of reactor casing and reactor…
Official listing
- Modrinth page
- modrinth.com/mod/colossal-reactors
- Owner
- Unfamily
- Published
- 2026-03-06
- Updated on Modrinth
- 2026-08-13
- Facts verified
- 2026-10-15
