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Cobblemon Autobattle

by hd42

With Cobblemon Autobattle installed, the client can let the game choose moves in Cobblemon battles on its own, once the player turns the feature on.

FabricNeoForgeClient-side onlyGNU Lesser General Public License v3.0 or laterOpen source1.21.1

What it does

Cobblemon Autobattle automates battles in the Cobblemon mod for the client. When autobattle is enabled, choices in a battle are made without the player pressing buttons. A delay in milliseconds before each choice can be set in the config file, and a chance option lets the mod occasionally switch to another Pokemon. Moves and switch targets are picked at random. Other actions, such as using items or shifting position, are never performed, because those would interfere with the battle.

The autobattle state is toggled in game with a key binding that can be changed in the Minecraft options; the default key is K. The settings live in the configs folder in a file named cobblemon-autobattle-client.toml. The mod is client-side only, so a server does not need it and players join without installing it. It requires Cobblemon and Forge Config API Port. Files target Fabric and NeoForge for 1.21.1, with 1.1.0 as the latest build from 2025-12-02, and the code is released under the GNU Lesser General Public License v3.0 or later, so it is open source.

Key features

  1. Automatic battle moves

    Moves and switch targets are selected randomly during battles while autobattle is enabled.

  2. Adjustable choice delay

    A delay in milliseconds can be set before each automatic choice is made, giving the player time to follow the battle.

  3. Random switch chance

    A configurable chance makes the automated trainer switch to another Pokemon from time to time.

  4. In-game toggle key

    Autobattle can be switched on and off during play with a key binding that is set in the Minecraft options.

Compatibility

Latest build for each game version and loader.

1.21.11.1.01.1.0
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Requirements

Dependencies declared by the latest file for each loader.

Required 2

Forge Config API PortNeoForge's & Forge's config systems provided to other modding ecosystems. Designed for a multiloader architecture.
Required
CobblemonA Pokémon mod for Fabric and NeoForge
Required

Questions

Does Cobblemon Autobattle need to be installed on the server?

No. The mod is client-side only, so only the player's client needs it.

Which dependencies does Cobblemon Autobattle require?

Cobblemon and Forge Config API Port are required. Both must be installed with the mod.

Where can the autobattle settings be changed?

The options are in the configs folder in cobblemon-autobattle-client.toml, and the toggle key is set in the Minecraft options.

In the catalog

Cobblemon Autobattle is one of 3,545 Optimization mods on ModsFinder, and one of 2,575 Optimization mods for Fabric. 32,366 mods support Minecraft 1.21.1.

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What the author says

A client side mod to automate battles in Cobblemon. Moves and switch targets are chosen randomly. Other actions (like item usage or position shifting) will never be performed, although you are free to interfere at any time.
hd42, on the Modrinth page

Official listing

Owner
hd42
Published
2025-08-16
Updated on Modrinth
2025-12-02
Facts verified
2026-10-15

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