ClientPlaysound
ClientPlaysound lets a player play, stop and pitch sounds from chat commands, with a chat trigger for sounds tied to keywords.
What it does
The mod plays sounds on the client only, so a player hears them without any server involvement. Sounds can be played through commands, and the mod also offers a play, stop, volume and pitch setup. Volume goes up to 2, and values above that have no effect. The pitch of a sound can be set, and the last played sound can be restarted. Stopping only affects sounds started through the mod's own command, and the stop scope follows where the sound was played.
A chat trigger can start a sound whenever a received chat message contains a chosen keyword. Messages sent by the player are exempt. The mod ships a config file for its options and a resource pack based setup for supplying sounds. Builds target 1.21.11 – 26.2 on Fabric, and the mod requires oωo (owo-lib) to run.
The latest Fabric file is 1.0.4+26.2 for 26.2, published on 2026-08-30. Files exist for 26.1.2 and 26.2 as well. The mod is client-side only, so servers do not need it, and it is licensed as All rights reserved, not open source.
Key features
Client-side sound playback
Sounds start on the client, so players hear them without a server-side install or changes to the world.
Volume and pitch control
A sound's volume can be set up to 2, and its pitch can be changed for a playback.
Restart last sound
The most recently played sound can be started again with a single command.
Chat-triggered sounds
A sound plays when an incoming chat message contains a set keyword, with player messages left out.
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Requirements
Dependencies declared by the latest file for each loader.
Required 1
Use cases
Audio cues in chat
A group can attach a sound to a keyword so that a mention in chat produces an audible signal.
Resource pack testing
Sounds from a resource pack can be triggered directly to check how they play in the client.
Who it’s for: Players who want to trigger sounds from commands or chat keywords on their own client, and resource pack authors checking custom sounds. The mod needs oωo (owo-lib) and does nothing on a server.
How it compares
Days Played is a Fabric utility that is client-side only and open source under the MIT License, with files for 1.21.4 – 26.3. Sound Pitch Expansion is also client-side only and not open source, but it is published for 1.19.2 alone. ExtraSounds requires the client and server together, and is not open source; it targets 1.20.4 – 1.21.1.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| ClientPlaysound | Fabric | 1.21.11 – 26.2 | Client-side only | 2026-08-30 |
| Days Played | Fabric | 1.21.4 – 26.3 | Client-side only | 2026-09-15 |
| Sound Pitch Expansion | Fabric | 1.19.2 | Client-side only | 2026-01-04 |
| ExtraSounds | Fabric | 1.20.4 – 1.21.1 | Client and server | 2026-07-07 |
Questions
Does ClientPlaysound need oωo (owo-lib)?
Does the server need ClientPlaysound?
In the catalog
ClientPlaysound is one of 36,990 Utility mods on ModsFinder, and one of 25,772 Utility mods for Fabric. 13,894 mods support Minecraft 26.2.
More from Anthony4933Meow
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What the author says
check out my autologin mod for new authme servers using the dialog system also main version: 26.1.2 and 26.2 ## Commands: ### 1.0.0+ - /ps (1.0.4 adds /cps as an alias so plotsquared wouldn't override it) - plays a sound client side - /ss - stops the sound that was played (only stops the sound that was played using…
Official listing
- Modrinth page
- modrinth.com/mod/clientplaysound
- Owner
- Anthony4933Meow
- Published
- 2026-05-25
- Updated on Modrinth
- 2026-08-30
- Facts verified
- 2026-10-15
