Client Projectiles
by Walksy
Client Projectiles shows predicted paths for thrown and shot projectiles on the client, before the server confirms them.
What it does
Client Projectiles draws visual predictions for ender pearls, experience bottles, splash and lingering potions, and arrows fired from a bow or crossbow. The prediction is computed on the client, so the trajectory appears without waiting for a server response. The author states that the mod improves responsiveness on high-ping connections.
The mod runs on the Fabric loader and needs WalksyLib to be installed beside it. It is client-side only, so a server does not need it and players join without installing anything. The code is open source under the MIT License. Files exist for 1.21 – 26.3, and the latest Fabric file, 1.1.1+26.3, targets 26.3 and was released on 2026-10-10.
The author notes that the mod does not change what the server does. Predictions are not applied to entities on the server, and the author says visual predictions are often corrected by the server, so the displayed path may differ from the final result. The mod does not alter gameplay or movement, and the author does not describe anti-cheat compatibility.
Key features
Ender pearl prediction
Shows the flight path of a thrown ender pearl before the server confirms where it lands.
Potion and bottle paths
Draws predicted trajectories for experience bottles, splash potions and lingering potions.
Bow and crossbow arrows
Displays the predicted path of arrows shot from a bow or a crossbow.
Client-only predictions
Predictions are drawn locally and are not applied to entities on the server.
Compatibility
Latest build for each game version and loader.
26.x5 of 5 versions with builds
1.21.x12 of 12 versions with builds
Only full game releases are shown. This mod publishes no snapshot builds.
Requirements
Dependencies declared by the latest file for each loader.
Required 1
Use cases
High-ping play
Players on connections with high latency can see where a pearl or arrow is headed before the server responds.
Who it’s for: Players on high-ping connections who want a visual preview of projectile paths. Server owners do not need to install it.
How it compares
Projectile Preview is also a client-side Fabric mod, open source under the MIT License, and covers 1.21.2 – 26.3. NoSpread takes a different approach: it is a Fabric mod with a server-side environment, released under The Unlicense and built for 1.21 – 26.1.2. Arrow HUD is a client-side Fabric mod for 1.21.11 only and is not open source, so it is a narrower choice for a single version.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| Client Projectiles | Fabric | 1.21 – 26.3 | Client-side only | 2026-10-10 |
| Projectile Preview | Fabric | 1.21.2 – 26.3 | Client-side only | 2026-10-01 |
| NoSpread | Fabric | 1.21 – 26.1.2 | Server-side only | 2026-05-27 |
| Arrow HUD | Fabric | 1.21.11 | Client-side only | 2026-02-17 |
Questions
Does Client Projectiles need WalksyLib?
Does the server need Client Projectiles installed?
Which game versions does Client Projectiles support?
In the catalog
Client Projectiles is one of 3,545 Optimization mods on ModsFinder, and one of 2,575 Optimization mods for Fabric. 8,071 mods support Minecraft 26.3.
More from Walksy
Similar mods
What the author says
This mod creates client-sided predicitions for thrown entities and projectiles, specifically: - Ender Pearls - Windcharges - Experience Bottles - Splash/Lingering Potions - Arrows shot from a Crossbow/Bow For the interactions listed above, this mod provides visual predictions through the client, rather than waiting…
Official listing
- Modrinth page
- modrinth.com/mod/client-projectiles
- Owner
- Walksy
- Published
- 2026-06-08
- Updated on Modrinth
- 2026-10-10
- Facts verified
- 2026-10-15
