Client Entities Lib
by JustS-js
Client Entities Lib is a Fabric library for creating and managing entities that exist only on the client.
What it does
Developers use the library to build client-side entities, which are rendered and simulated on the player's machine without being spawned by the server. Its base class, ClientEntity, can be extended to define a custom entity, and a few ready-made behaviors such as ClientSwim and ClientRandomStroll can be reused. The ClientEntityImpl class shows how such an entity is registered in a project. Fabric API is required. Only the client needs the mod, and it is released under the MIT License, so the source code is open source. Builds cover 1.21.10 – 26.2.
Key features
Client-only entities
Entities are created and managed on the client, so they need no server-side spawning or synchronization.
Extendable base class
Custom entities are built by inheriting from the abstract ClientEntity class.
Basic behaviors
Ready-made behaviors such as ClientSwim and ClientRandomStroll can be used in custom entities.
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Requirements
Dependencies declared by the latest file for each loader.
Required 1
Questions
Does Client Entities Lib need Fabric API?
Does a server need Client Entities Lib?
In the catalog
Client Entities Lib is one of 3,514 Library mods on ModsFinder, and one of 2,348 Library mods for Fabric. 13,894 mods support Minecraft 26.2.
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What the author says
Library for creating and managing client-side entities. You can create your own entites by inheriting abstract class for ClientEntity. The library also provides a few basic behaviors, such as ClientSwim, ClientRandomStroll, etc. There is also a ClientEntityImpl that serves as an example to how to register such entity…
Official listing
- Modrinth page
- modrinth.com/mod/client-entities
- Owner
- JustS-js
- Published
- 2026-01-14
- Updated on Modrinth
- 2026-08-21
- Facts verified
- 2026-10-15
