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Chunklocked

by midnight

Chunklocked is a Fabric game mechanics mod in which the world starts as a single open chunk and expands as players pay to claim neighboring chunks.

FabricClient and serverApache License 2.0Open source26.2

What it does

Each new world begins with one accessible chunk. Neighboring chunks stay closed behind a border, and a player who looks at a closed edge and interacts with it pays a cost to claim that chunk. The cost is an item and amount drawn from biome-based loot tables, so the price of expansion depends on where the closed neighbor lies. The first chunk a player picks before any paid claim can be chosen at join time.

The mod is a modern Fabric port of a classic datapack, rebuilt for the 26.2 game version. Its interface is integrated, which the author describes as more optimized than the earlier datapack approach. Once the first paid claim has happened, changing difficulty requires cheats, controlled through a chunklock difficulty command. Chunklocked requires Fabric API. It runs on client and server, so the server and every player need it, and it is released under the Apache License 2.0 as open source. Files exist for Fabric only, currently 1.1.0 for 26.2, published 2026-07-30 and last updated 2026-08-08.

Key features

  1. Single starting chunk

    A world begins with one accessible chunk, and the rest of the map stays hidden until claimed.

  2. Paid chunk claims

    Looking at a closed border and interacting with it spends the cost needed to open that chunk.

  3. Biome-based costs

    Closed neighbors show the cost item and amount, which come from loot tables tied to the biome.

  4. Pick the first chunk

    Players can choose their starting chunk on first join, before any claim has been paid for.

Compatibility

Latest build for each game version and loader.

26.21.1.0
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Requirements

Dependencies declared by the latest file for each loader.

Required 1

Fabric APILightweight and modular API providing common hooks and intercompatibility measures utilized by mods using the Fabric toolchain.
Required

Use cases

Survival exploration pacing

Players grow the explored area a chunk at a time, so each expansion has to be earned.

Who it’s for: Players who want a progression mechanic in which the world grows only as they spend resources, and server owners who run a shared world with the same expansion rules for everyone.

Questions

Does Chunklocked need Fabric API?

Yes. Fabric API is required, so it must be installed alongside Chunklocked on Fabric.

Does the server need Chunklocked?

Yes. The server and every player need the mod installed.

Can the difficulty be changed after the first claim?

Changing difficulty after the first paid claim needs cheats enabled and the chunklock difficulty command.

In the catalog

Chunklocked is one of 29,952 Game mechanics mods on ModsFinder, and one of 19,630 Game mechanics mods for Fabric. 13,894 mods support Minecraft 26.2.

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What the author says

A modern fabric port for the classic datapack. Now more optimised, with an integrated UI. After your first paid unlock, changing difficulty needs cheats (/chunklock difficulty).
midnight, on the Modrinth page

Official listing

Owner
midnight
Published
2026-07-30
Updated on Modrinth
2026-08-08
Facts verified
2026-10-15

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