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champions-alter

by Drowning_fish

Champions Alter, a NeoForge add-on for Champions-Unofficial, lets a world set how often champion mobs spawn, using KubeJS scripts and a server config file.

NeoForgeClient and serverAll rights reserved1.21.1

What it does

Champions Alter is an add-on that controls how often champion creatures appear. Spawn rates can be changed while the game runs through KubeJS scripts, and staged configurations are set in champions-server.toml. Champions-Unofficial is required, and KubeJS is optional: a world without it still gets the config-file controls, but the scripted changes need it.

The mod is built for world generation and adventure worlds where the champion population should change over time, for example at set stages of progress. A script can make a large number of high-level creatures spawn in the world, and the author notes a modpack built around these settings. The author's tutorial images and partial scripts are linked from the project page for players who want a starting point. Files are published for NeoForge 1.21.1 only, and the project is not open source: all rights are reserved, though the source code and issue tracker are public.

Key features

  1. Scripted spawn rates

    Champion mob spawn rates are adjusted through KubeJS scripts, so they can change as the world develops.

  2. Staged configuration

    Spawn settings are grouped into stages, which are defined in champions-server.toml and applied in order.

  3. Default stage behavior

    New stages apply their defaults automatically, so a world can set spawn rates before any script is written.

  4. High-level creature control

    A script can make large numbers of high-level champions spawn across the world, as shown in the author's example.

Compatibility

Latest build for each game version and loader.

1.21.11.21.1-2.1.11.8-alter
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Requirements

Dependencies declared by the latest file for each loader.

Required 1

Champions-UnofficialThis mod is an unofficial port of the Champions mod for higher version.
Required

Optional 1

KubeJSEdit recipes, add new custom items, script world events, all in JavaScript!
Optional

Use cases

Who it’s for: Server owners and modpack makers who want to control champion spawning in NeoForge 1.21.1 worlds. Players who only want the champions themselves can play without this add-on.

How it compares

Full comparison

Mob Champions is a Fabric and NeoForge mod for 1.21.1 – 26.3 that is open source under the MIT License and runs on client and server. Better Gateways is a NeoForge mod for 1.21.1 – 26.1.2, also open source under the MIT License and run on both sides. CobbleBash is a NeoForge mod for 1.21.1 only, open source under the GNU Lesser General Public License v3.0 only. Champions Alter is not open source, and it adds spawn control for champions rather than the separate features these mods cover.

ModLoadersGame versionsEnvironmentUpdated
champions-alterNeoForge1.21.1Client and server2025-08-22
Mob ChampionsFabric and NeoForge1.21.1 – 26.3Client and server2026-09-30
Better GatewaysNeoForge1.21.1 – 26.1.2Client and server2026-06-26
CobbleBashNeoForge1.21.1Client and server2026-09-24

In the catalog

champions-alter is one of 8,515 World generation mods on ModsFinder, and one of 4,175 World generation mods for NeoForge. 32,366 mods support Minecraft 1.21.1.

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What the author says

This mod allows you to dynamically control the spawn rates of champion mobs through Kubejs. You can find the configurations for the spawn rates of champion mobs provided by various stages in champions-server.toml and configure them via Kubejs. (KubeJS is optional, but if you don't install KubeJS for modifications…
Drowning_fish, on the Modrinth page

Official listing

Owner
Drowning_fish
Published
2025-08-22
Updated on Modrinth
2025-08-22
Facts verified
2026-10-15

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