ModsFinder

Chald Recipe Blocker

by ChaldS

Chald Recipe Blocker removes crafting recipes for any item listed in a config file or in its in-game editor, and it is server-side only.

NeoForgeServer-side onlyMIT License1.21 – 1.21.11

What it does

A server admin lists item IDs in a TOML config file, or adds them through the crb gui chest-style menu that operators open in game. The mod then scans the recipes loaded by the server, checks each output against the list, and deletes matching entries from the recipe manager before any client sees them. Recipe types covered include the crafting table, furnace, smithing, blast furnace and custom recipe types added by other mods. Players can filter the results by item or recipe type inside the editor.

Changes made in the GUI are saved and applied through a reload, so no restart is needed for that path. Editing the file requires a server restart or a reload. Only the item's recipes are removed: the item itself is not touched, so it can still be obtained through loot, trading and other mods. Editing the list live requires operator level 2. The mod is a lightweight alternative to full scripting frameworks such as CraftTweaker and KubeJS, which the author describes as heavier dependencies for a task that needs no scripting. Vanilla and third-party clients can connect without installing anything.

Key features

  1. Blocklist config file

    Item IDs listed in a TOML config file have their crafting recipes removed when the server starts.

  2. In-game GUI editor

    The crb gui menu lets operators add or remove blocked items while the server runs, with recipe type and mod filters.

  3. Recipe type coverage

    Removal covers the crafting table, furnace, smithing, blast furnace and custom recipe types added by other mods.

  4. Item left intact

    Only the recipes are removed. The item still exists and can still be obtained through loot, trading and other mods.

Compatibility

Latest build for each game version and loader.

1.21.x12 of 12 versions with builds
1.21.111.1
1.21.101.1
1.21.91.1
1.21.81.1
1.21.71.1
1.21.61.1
1.21.51.1
1.21.41.1
1.21.31.1
1.21.21.1
1.21.11.1
1.211.1
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Use cases

Who it’s for: Server owners and modpack makers who want to disable specific crafting recipes without adding a scripting framework.

How it compares

Full comparison

NeoForge Command Blocker is for NeoForge 1.21.1, is server-side only and is under All rights reserved, and it blocks commands rather than recipes. DisableCommand runs on NeoForge for 1.21.1 – 1.21.11, works on the server side only, and is under All rights reserved, but it also targets commands. Visual Recipe Editor works on NeoForge and Forge for 1.20.1 – 1.21.1, and either side can run it while neither needs it, and it is not open source.

ModLoadersGame versionsEnvironmentUpdated
Chald Recipe BlockerNeoForge1.21 – 1.21.11Server-side only2026-08-18
NeoForge Command BlockerNeoForge1.21.1Server-side only2026-05-31
DisableCommandNeoForge1.21.1 – 1.21.11Server-side only2026-07-18
Visual Recipe EditorForge and NeoForge1.20.1 – 1.21.1Client or server, optional2026-04-11

Questions

Does Chald Recipe Blocker need to be installed on clients?

No. It is server-side only, so players can join a server running it without installing anything.

Can the blocklist be changed without restarting the server?

Yes, through the crb gui editor, which applies changes through a reload. Editing the config file needs a restart or reload.

Which game versions does the mod support?

Files are published for NeoForge across 12 release versions, 1.21 – 1.21.11, with 1.1 for 1.21.11 as the latest file.

In the catalog

Chald Recipe Blocker is one of 8,016 Management mods on ModsFinder, and one of 2,689 Management mods for NeoForge. 19,862 mods support Minecraft 1.21.11.

More from ChaldS

All projects

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What the author says

A lightweight, server-side only NeoForge mod that lets server admins disable crafting recipes for specific items — either by listing item IDs in a config file, or live in-game through a built-in GUI editor. No scripting language, no extra dependencies. Big modpacks often ship overpowered, exploitable, or otherwise…
ChaldS, on the Modrinth page

Official listing

Owner
ChaldS
Published
2026-08-16
Updated on Modrinth
2026-08-18
Facts verified
2026-10-15

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