Celestial Skys
Celestial Skys changes how the sun, moon and night sky look, and adds solar and lunar eclipses that are scheduled at random.
What it does
The mod replaces the sun and moon with rounder, detailed textures. The sun is drawn as a smooth disc with a warm tint, close in size to vanilla. The moon shows visible craters and darker surface regions, and its lunar phases shift with a faint earthshine on the shaded side. The sun and moon follow a curved path from east to west, and the night sky shows small changes in the brightness and colour of its points of light. Moon halos appear when thin clouds pass overhead, and sunsets can show a rare green flash, a faint zodiacal light and airglow near the horizon.
Eclipses are scheduled at random, with configurable chances. Partial eclipses differ in their maximum coverage, and total eclipses are included. During a solar eclipse the light level falls by an amount that depends on how much of the sun is covered, and totality lowers it sharply, while partial eclipses also affect it. The mod's commands under celestial start, stop and check eclipses, so a server owner can trigger one instead of waiting. Celestial Skys requires Fabric API on the Fabric loader. The mod is published for Fabric and NeoForge, for 1.20.1 and 1.21.1.
Key features
Textured sun and moon
A rounded sun with a warm tint and a moon with craters and darker regions replace the vanilla sky bodies.
Random eclipses
Solar and lunar eclipses are scheduled at random, with configurable chances and partial or total coverage.
Eclipse commands
Commands under celestial start, stop and check eclipses, so an eclipse can be triggered without waiting.
Light level changes
During a solar eclipse the light level drops according to the share of the sun that is covered.
Sky details
Twinkling points of light, moon halos, a green sunset flash and a faint zodiacal light add detail to the sky.
Gallery
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
How it compares
Caelum is client-side only and open source under the MIT License, with files for Forge and NeoForge across 1.20.1 – 1.21.1. Miner's Moon 2 runs on client and server, is not open source and targets 1.21.1 on Fabric and NeoForge. Enhanced Celestials is open source under the GNU Lesser General Public License v3.0 only, runs on client and server, and covers 1.19.2 – 1.21.1 on four loaders.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| Celestial Skys | Fabric and NeoForge | 1.20.1 – 1.21.1 | Client and server | 2026-10-14 |
| Caelum | Forge and NeoForge | 1.20.1 – 1.21.1 | Client-side only | 2026-09-22 |
| Miner's Moon 2 | Fabric and NeoForge | 1.21.1 | Client and server | 2026-09-01 |
| Enhanced Celestials | Fabric, Forge, NeoForge and Quilt | 1.19.2 – 1.21.1 | Client and server | 2026-08-07 |
Questions
Does Celestial Skys need Fabric API?
Must the server have Celestial Skys installed?
Can an eclipse be started on demand?
In the catalog
Celestial Skys is one of 19,031 Adventure mods on ModsFinder, and one of 10,052 Adventure mods for Fabric. 32,366 mods support Minecraft 1.21.1.
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What the author says
Its a Mod which completly changes how the sun and the moon looks with circular texture. This also adds Solar and Lunar Eclipse's. Which can happen by command or waiting. During the Solar Eclipse depending on the percentage covered it also changes the light level. Totality will bring the light level to low and also…
Official listing
- Modrinth page
- modrinth.com/mod/celestial-skys
- Owner
- Customworldproject
- Published
- 2026-08-13
- Updated on Modrinth
- 2026-10-14
- Facts verified
- 2026-10-15
