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BreedingControl

by Andriyko69

BreedingControl lets server owners switch off breeding for chosen animals through a simple NeoForge configuration file.

NeoForgeServer required, client optionalGNU General Public License v3.0 or laterOpen source1.21.1

What it does

A player who uses breeding food on a configured mob gets no love mode, so the animal cannot produce a baby. The list of mobs that cannot breed is written in the config file and can name single entity IDs, entity type tags, or both. Entries such as minecraft:cow or the minecraft:animals tag show the format. The goal is to stop uncontrolled breeding in modpacks and on servers that want a tighter hold on animal population while feeding stays part of the game.

Two optional settings keep the feeding mechanics in place. One heals an injured animal when the player uses breeding food on it, instead of starting breeding. The other lets feeding a baby animal speed up its growth. The mod is lightweight and built to suit servers, and it runs on NeoForge for 1.21.1 only, under the GNU General Public License v3.0 or later. The source code and issue tracker are public, and the mod is open source.

Key features

  1. Configurable breeding blacklist

    A list in the config file names the entity IDs and entity type tags that cannot breed.

  2. Feeding without breeding

    Animals on the list still accept breeding food, so the feeding interaction works as before.

  3. Optional healing

    An injured animal can be healed with breeding food in place of entering love mode, if the option is enabled.

  4. Optional baby growth boost

    Feeding a baby animal can speed up its growth when this optional setting is turned on.

Compatibility

Latest build for each game version and loader.

1.21.11.0-1.21.1-neoforge
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Use cases

Who it’s for: Server owners and modpack authors who want to control how many animals of certain types exist in a world. Players on a server that runs the mod need no changes, because the server side alone sets the rules.

How it compares

Full comparison

Animal Plus is a NeoForge mod for 1.21.1 – 1.21.8 that can run on the client or the server, with either side optional, and is released under the MIT License. AutoFeeder is also NeoForge for 1.21.1 and is run on client and server, but its license is All rights reserved, so it is not open source. BreedingControl is server required with the client optional, under the GNU General Public License v3.0 or later.

ModLoadersGame versionsEnvironmentUpdated
BreedingControlNeoForge1.21.1Server required, client optional2026-03-06
Animal PlusNeoForge1.21.1 – 1.21.8Client or server, optional2025-09-18
AutoFeederNeoForge1.21.1Client and server2026-06-22

Questions

Does BreedingControl need to be installed on the client?

No. The server must run it, while players may leave it out.

Can animals still be fed if their breeding is disabled?

Yes. Animals on the blacklist still accept breeding food, and the optional healing setting can restore their health instead of starting love mode.

Which entries can go in the breeding blacklist?

The config file accepts entity IDs such as minecraft:cow and entity type tags such as minecraft:animals.

In the catalog

BreedingControl is one of 11,058 Mobs mods on ModsFinder, and one of 4,974 Mobs mods for NeoForge. 32,366 mods support Minecraft 1.21.1.

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What the author says

Breeding Control is a lightweight NeoForge mod that lets you disable breeding for specific mobs through a simple configuration file. It is designed for modpacks and servers that want tighter control over animal population without removing feeding mechanics entirely.
Andriyko69, on the Modrinth page

Official listing

Owner
Andriyko69
Published
2026-03-05
Updated on Modrinth
2026-03-06
Facts verified
2026-10-15

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