Body Health System FORKED
by 32bitx64bit
With Body Health System FORKED, the health bar of the player is replaced by a system of wounds, bones and temperature that changes how damage behaves.
What it does
Body Health System FORKED is a hard fork of the original health mod by srgnis, which is credited for the foundations this fork builds on. The fork revamps the Minecraft health system, reworks arrow raycasting so arrows hit more accurately, and refactors much of the backend. It also fixes bugs that left the original in a broken state and aims to improve performance and stability. Wounding, temperature and bone systems make the experience more challenging, and each part can be turned off or adjusted in the configuration, including disabling wounding entirely.
The mod runs on the client and on the server, so the server and every player need it. It is published for Fabric only, with files covering 1.20 – 1.20.6 across seven game versions, and version 0.7.2 for 1.20.1 is the latest file. It is released under the MIT License and is open source. Installation needs no other mod, and the mod adds a number of health-related items that the health systems use.
Key features
Revamped health system
The default health handling is rebuilt, changing how damage is tracked across the body.
Wounding and bones
Wounds, bone damage and temperature effects add pressure to survival play and can be disabled.
More accurate arrows
Arrow raycasting is reworked so projectiles register hits more precisely.
Adjustable systems
Most systems can be enabled, adjusted or switched off through the configuration files.
Gallery
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Use cases
Harder survival
Players who want a more demanding game can keep wounding and temperature active.
Simpler play
Those who find the systems too strict can disable wounding while keeping the revised health handling.
Who it’s for: Players who want a more realistic health model in survival, and server owners who want to tune how much the body systems affect gameplay.
How it compares
Bodies! Bodies! is an Apache License 2.0 mod for Fabric on 1.20.1, open source and used on client and server. Divergent Progression Forked is open source under the MIT License, also Fabric on 1.20.1 and client and server. Turtle Body targets 1.20.2 and is not open source, while Health = XP is server-side only on 1.21.1 and changes health through experience instead.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| Body Health System FORKED | Fabric | 1.20 – 1.20.6 | Client and server | 2026-06-13 |
| Bodies! Bodies! | Fabric | 1.20.1 | Client and server | 2023-08-07 |
| Divergent Progression Forked | Fabric | 1.20.1 | Client and server | 2025-12-07 |
| Turtle Body | Fabric | 1.20.2 | Client and server | 2024-02-02 |
| Health = XP | Fabric | 1.21.1 | Server-side only | 2024-09-10 |
Questions
Does Body Health System FORKED need to be installed on the server?
Which Minecraft versions does the mod support?
Can wounding be turned off?
In the catalog
Body Health System FORKED is one of 7,555 Cursed mods on ModsFinder, and one of 4,235 Cursed mods for Fabric. 11,154 mods support Minecraft 1.20.6.
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What the author says
BHSF is probably one, if not the most advanced body health systems that minecraft can offer. Mostly out of frustration with the lack of realistic body health systems. None of them really go indepth with their mechanics, and lack of customizability to fit every users needs.
Official listing
- Modrinth page
- modrinth.com/mod/body-health-system-forked
- Owner
- 32bitx64bit
- Published
- 2025-09-11
- Updated on Modrinth
- 2026-06-13
- Facts verified
- 2026-10-15
