BlueMap Sign Markers
by tpwalke2
BlueMap Sign Markers turns signs on the map into markers when their text matches a configured prefix, so the BlueMap web view shows named points for stores, villages and other places.
What it does
Markers come from a prefix configured for each marker group. A group can match a sign whose first non-empty text line starts with the prefix, or whose line matches a Java regular expression. Each sign produces a single point marker, and the marker shows the sign text at the sign's location. Breaking the sign removes its marker from the map.
The mod works as a plugin for BlueMap on Fabric and needs BlueMap and Fabric API installed. The list of groups is set in the configuration file, and the default list holds a single group. The example configuration creates six groups, covering points of interest, stores, villages, trails, regions and buildings. Fields such as icon, fill color, depth test and CSS classes apply only to some marker types, and a field that does not apply to a group is ignored with a warning in the log.
The project is open source under the MIT License, and it is published for Fabric only, across 16 release versions spanning 1.20 – 26.3. It runs on the server side only, so players join without installing it.
Key features
Prefix-based sign markers
A sign becomes a marker when its text starts with a configured prefix, with case-sensitive matching by default.
Regular expression matching
A group can match sign lines with a regular expression using the Java regex engine, instead of a plain prefix.
Configurable marker groups
Each group has its own name, marker type and display settings, and the example configuration defines six groups.
Marker removal on break
When a matching sign is broken, its marker disappears from the BlueMap map.
Gallery
Compatibility
Latest build for each game version and loader.
26.x4 of 4 versions with builds
1.21.x10 of 10 versions with builds
1.20.x2 of 2 versions with builds
Only full game releases are shown. This mod publishes no snapshot builds.
Requirements
Dependencies declared by the latest file for each loader.
Required 2
Use cases
Who it’s for: Server owners who run BlueMap on Fabric and want signs in the world to appear as markers. The mod needs no client installation, so it suits public servers where players are not asked to add anything.
How it compares
Hide Me from BlueMap! is a NeoForge mod, server-side only, under the MIT License, for 1.21.1 – 26.1.2, so it does not run on Fabric. BlueMap Polymer Patch is Fabric-only, server-side only and open source under the MIT License, but covers 1.21 – 1.21.5. BlueMap Marker Manager is open source under the MIT License on Fabric and Quilt and spans 1.16 – 26.3, and it works with markers rather than signs.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| BlueMap Sign Markers | Fabric | 1.20 – 26.3 | Server-side only | 2026-10-08 |
| Hide Me from BlueMap! (HMBM) | NeoForge | 1.21.1 – 26.1.2 | Server-side only | 2026-08-25 |
| BlueMap Polymer Patch | Fabric | 1.21 – 1.21.5 | Server-side only | 2025-05-19 |
| BlueMap Marker Manager | Fabric and Quilt | 1.16 – 26.3 | Not published | 2026-09-28 |
Questions
Does Sign Markers need BlueMap installed?
Do players need to install Sign Markers?
Why does a group ignore one of its settings?
In the catalog
BlueMap Sign Markers is one of 8,016 Management mods on ModsFinder, and one of 5,930 Management mods for Fabric. 8,071 mods support Minecraft 26.3.
Similar mods
What the author says
A marker will be displayed on the map at the location of the sign with the text. The marker will be removed from the map when the sign is broken. Note that the prefixes can be configured in the configuration file.
Official listing
- Modrinth page
- modrinth.com/mod/bluemap-sign-markers
- Owner
- tpwalke2
- Published
- 2023-08-04
- Updated on Modrinth
- 2026-10-08
- Facts verified
- 2026-10-15
