ModsFinder

Better Blood Moon

by NillFall

Better Blood Moon replaces the usual blood moon spawning with a scheduler, so nights can be covered in red sky and fog while monsters grow scarier, more crowded and closer.

NeoForgeClient and serverMIT License26.2

What it does

On some nights the sky turns blood-red, the fog thickens and goes pitch black, and hostile mobs become stronger, more numerous and nearer to the player. The trigger is decided by a scheduler with several rules: a random chance per night, a full moon rule, or a custom cycle that fires every set number of nights. Server owners can also start a blood moon on demand with an in-game command, and a broadcast notifies Overworld players when one rises.

The spawn side avoids the lag that custom spawning often causes. Blood moon mobs use the vanilla natural spawn rules and Minecraft's own placement and AI checks, and the mod only raises per-chunk mob caps and adds spawn pools, so no large groups appear all at once. A dual-layer difficulty system, with Tier and Phase values and a base difficulty of 0.7x, scales the challenge over time. Blood moon visuals, mob buffs, slime spawn control and loot tables can all be adjusted, from relaxed survival to extreme hardcore. Better Blood Moon is published for NeoForge 26.2 and runs on client and server.

Key features

  1. Intelligent scheduler

    Several trigger rules, including a random chance per night and a custom cycle, replace a fixed spawn timer.

  2. Full moon rule

    When enabled, a blood moon falls on each full moon night, so the event follows the lunar calendar.

  3. Forced trigger command

    Server operators can start a blood moon at any time using an in-game command.

  4. Dual difficulty system

    Tier and Phase values scale the challenge gradually, with a 0.7x base difficulty.

Compatibility

Latest build for each game version and loader.

26.21.0.1
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Use cases

Who it’s for: Players who want blood moons that follow vanilla spawn rules instead of spawning large groups at once, and server owners who need to control when a blood moon occurs.

How it compares

Full comparison

Enhanced Blood Moon is an All rights reserved NeoForge mod for 26.1.2, run on client and server. TheBloodmoon is an MIT License NeoForge mod for 26.1.2, also run on client and server. Destructive Moon covers Forge and NeoForge for 1.20.1 – 1.21.1 under the GNU General Public License v3.0 only, and is open source.

ModLoadersGame versionsEnvironmentUpdated
Better Blood MoonNeoForge26.2Client and server2026-08-01
Enhanced Blood MoonNeoForge26.1.2Client and server2026-08-14
TheBloodmoonNeoForge26.1.2Client and server2026-05-16
Destructive MoonForge and NeoForge1.20.1 – 1.21.1Client and server2026-07-08

Questions

Does Better Blood Moon need another mod to run?

No required dependency is listed for NeoForge.

Does the server need Better Blood Moon?

Yes. Every player and the server need a copy of the mod.

Can a blood moon be started without waiting for the schedule?

Yes. Operators can trigger one manually with an in-game command.

Which versions are supported?

Only 26.2 is listed. The latest NeoForge file is 1.0.1 for 26.2, published 2026-08-01.

In the catalog

Better Blood Moon is one of 8,499 Technology mods on ModsFinder, and one of 3,557 Technology mods for NeoForge. 13,894 mods support Minecraft 26.2.

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What the author says

✨ Core Features 🌑 About | Better Blood Moon Most traditional blood moon mods use custom hardcoded spawning logic, which spawns massive entities instantly and causes severe lag and frame drops. This mod hooks into Minecraft’s vanilla natural spawn system via Mixins to solve this fundamental issue. All blood moon mobs…
NillFall, on the Modrinth page

Official listing

Owner
NillFall
Published
2026-08-01
Updated on Modrinth
2026-08-01
Facts verified
2026-10-15

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