ModsFinder

BBSIK Addon

by Afegor

BBSIK Addon brings inverse kinematics to models in the BBS mod, letting a bone chain be posed by moving its end point.

FabricClient-side onlyMIT License1.20.1

What it does

Inside the form editor's General section, a user interface lets a model be set up for inverse kinematics. Settings made there are written to the model's config.json, and an IK toggle switches the behavior on or off. Chain locator bones and pole vector constraints can be added to shape how a limb bends.

Three solving algorithms can be selected for a chain: CCD, FABRIK and Constrained-FABRIK. A weight parameter sets how strongly the solver affects each pose keyframe in the replay editor. The author notes that moving a bone close to its pole vector boundary can produce uncontrolled, unstable rotations, and that the mod is an early, largely generated build, so saving the world's models before use is advised. The BBS mod is required, and Fabric API must also be present. BBS CML is optional.

Key features

  1. Inverse kinematics toggle

    A switch in the form editor turns inverse kinematics on or off for a model.

  2. Chain locator bones

    Locator bones and pole vector constraints can be added to a bone chain to control how it bends.

  3. Solver algorithms

    Chains can use CCD, FABRIK or Constrained-FABRIK, chosen per chain.

  4. Pose weight in the replay editor

    A weight parameter on pose keyframes sets how strongly the solver influences the pose at that point.

Compatibility

Latest build for each game version and loader.

No stable releases
Every published file is a beta or alpha build.
1.20.10.1.0
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Requirements

Dependencies declared by the latest file for each loader.

Required 2

Fabric APILightweight and modular API providing common hooks and intercompatibility measures utilized by mods using the Fabric toolchain.
Required
BBS modAnimation studio and content creation tool
Required

Optional 1

BBS CMLA different view of what the BBS mod is.
Optional

Use cases

Posing limbs in BBS scenes

A chain such as an arm or leg can be posed by its end point, with the joints following the solver.

Testing addon capabilities

Applying the mod to a copy of a player model lets an author check what the addon can do without touching the original model.

Who it’s for: The mod suits authors who animate models in the BBS mod and want joint chains that follow an end point. Because it is early and the author lists known issues, it fits test worlds and copies of models more than finished projects.

Questions

Does BBSIK Addon need the BBS mod?

Yes. The BBS mod is a required dependency and the addon adds inverse kinematics models to it. Fabric API is also required, and BBS CML is optional.

Which game versions does BBSIK Addon support?

The only build is 0.1.0 for 1.20.1, published on 2026-01-10 on the alpha channel. Fabric is the only loader.

Is the mod needed on servers?

No. Only the player's game needs it, and servers run without it.

Should a world be saved before using the mod?

Yes. The author advises saving world models before using the addon, because unstable rotations can occur near pole vector boundaries.

In the catalog

BBSIK Addon is one of 8,499 Technology mods on ModsFinder, and one of 4,201 Technology mods for Fabric. 34,764 mods support Minecraft 1.20.1.

Similar mods

What the author says

An addon for the BBS mod that adds Inverse Kinematics to models. This addon is 99% vibecoded and is in the very early stages of development. Save your world and models before using it. I left my player model along with a mod file that makes it easy to test the addon's capabilities. Current features: - User interface…
Afegor, on the Modrinth page

Official listing

Owner
Afegor
Published
2026-01-10
Updated on Modrinth
2026-01-10
Facts verified
2026-10-15

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