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Ars Artillery

by Lyrellion

Ars Artillery adds deployable turrets to Ars Nouveau, with a separate turret type for each of its spell schools, so a base can be defended with the magic already in the game.

NeoForgeClient and serverGNU Lesser General Public License v3.0 onlyOpen source1.21.1

What it does

Turrets are built as deployable entities and placed as stationary base defenses. Once deployed they attack enemies in range and cannot be picked back up, so a turret is left in place until it is destroyed. Players use them for tower defense setups, for hunting, and for extra firepower around a base even when nothing else is available to defend it. Ars Nouveau is required, and the mod also needs the Ars Nouveau addon from this catalog's recipe fixes to keep every recipe working after the port to 1.21.1.

Installation covers the server and each player's game. Files are published for NeoForge only, for 1.21.1, with 1.1 as the latest build from 2026-05-22. The code is released under the GNU Lesser General Public License v3.0 only, so the project is open source. Decorative runestone blocks and a set of fixes for broken recipes are also part of the mod's scope, restoring functionality that the original port lost.

Key features

  1. Spell-school turrets

    Each spell school has its own turret. Abjuration turrets buff nearby turrets, Air turrets apply knockback, and Fire turrets apply burning.

  2. Earth and Water effects

    Earth turrets deal small damage and apply weakness or poison, while Water turrets apply a slowing effect to their targets.

  3. Manipulation turrets

    Manipulation turrets make enemies become confused and attack each other until another entity draws their aggression.

  4. Conjuration summons

    Conjuration turrets summon stationary cloud daggers that damage enemies for a short time.

  5. Upgradable turrets

    Each turret type can be upgraded to increase fire rate, range, strength or effect duration, with upgrades that add buffs or more summons.

Compatibility

Latest build for each game version and loader.

1.21.11.1
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Questions

Does Ars Artillery need Ars Nouveau?

Yes. Ars Nouveau is required, and the turrets are built on its spell schools.

Does the server need Ars Artillery installed?

Yes. A server running it needs every connecting player to have it too.

Can a turret be moved after it is placed?

No. Once deployed, a turret cannot be picked back up, so it has to be broken or left where it was set.

Which versions does Ars Artillery support?

The mod is published only for NeoForge 1.21.1, with 1.1 as the latest file from 2026-05-22.

In the catalog

Ars Artillery is one of 7,216 Magic mods on ModsFinder, and one of 2,992 Magic mods for NeoForge. 32,366 mods support Minecraft 1.21.1.

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What the author says

Ars Artillery is an addon for Ars Nouveau that adds decorative runestone blocks that can be used to spruce up your builds, or crafted into deployable turret entities that can attack enemies. These turrets can serve as stationary base defenses, be dropped nearby while hunting for additional firepower, or even to set…
Lyrellion, on the Modrinth page

Official listing

Owner
Lyrellion
Published
2026-05-22
Updated on Modrinth
2026-05-22
Facts verified
2026-10-15

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