Applied KubeJS
Applied KubeJS gives modpack developers script access to Applied Energistics 2 storage, crafting and recipes through KubeJS, with no Java addon needed.
What it does
Scripts can add and remove AE2 recipes and manage their JSON. Bundled utilities cover Charger, Inscriber, Transform, Entropy and Matter Cannon ammo entries, plus building, validating and stringifying recipe JSON, so scripts can write recipes cleanly.
The bridge exposes AE2 item and fluid keys as KubeJS-friendly objects, grid summaries and network state. A script can inspect and track AE2 networks, react to storage and crafting events, and register watches on specific items or fluids, optionally scoped to one grid, that fire when stored amounts cross a threshold. Crafting jobs can be planned and submitted from a script when the pack needs automation.
The mod is server-side only, so players join without installing it. It requires Applied Energistics 2 and KubeJS, and is published for Forge and NeoForge with files for 1.20.1 and 1.21.1. The code is not open source, and the mod is released under All rights reserved.
Key features
Scriptable AE2 recipes
Charger, Inscriber, press-style Inscriber setups and Transform recipes can be added or removed from KubeJS scripts.
Entropy and Matter Cannon entries
Entropy recipes with heat and cool behavior, and Matter Cannon ammo entries, are available as script helpers.
Network monitoring
Scripts can inspect AE2 networks, read grid summaries and react to storage and crafting events directly.
Threshold watches
Watches can be registered on specific AE2 items or fluids, optionally limited to one grid, to react when stored amounts cross a value.
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Requirements
Dependencies declared by the latest file for each loader.
Required 2
Use cases
Who it’s for: Advanced modpack developers who want script-controlled AE2 automation, recipe overhauls and network diagnostics without writing a dedicated Java addon.
How it compares
AE2 Favorites is a client-side only mod under the MIT License, published for 1.20.1 – 1.21.1, and does not touch AE2 scripting. KubeJS TFC is a client and server mod under the MIT License, covering 1.18.2 – 1.21.1, aimed at a different set of scripted content. AdvancedAE Addon is a client and server mod under the MIT License, with files 1.20.1 – 26.1.2, and adds AE2 content rather than scripting access.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| Applied KubeJS | Forge and NeoForge | 1.20.1 – 1.21.1 | Server-side only | 2026-02-23 |
| AE2 Favorites | Forge and NeoForge | 1.20.1 – 1.21.1 | Client-side only | 2026-06-29 |
| KubeJS TFC | Forge and NeoForge | 1.18.2 – 1.21.1 | Client and server | 2026-09-09 |
| AdvancedAE Addon | Forge and NeoForge | 1.20.1 – 26.1.2 | Client and server | 2026-09-15 |
Questions
Does Applied KubeJS need to be installed on players' clients?
Which loaders does Applied KubeJS support?
Does Applied KubeJS need Applied Energistics 2 and KubeJS?
In the catalog
Applied KubeJS is one of 36,990 Utility mods on ModsFinder, and one of 14,575 Utility mods for Forge. 32,366 mods support Minecraft 1.21.1.
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What the author says
Applied KJS is a bridge mod for Applied Energistics 2 (AE2) and KubeJS that gives modpack developers deep, scriptable access to AE2 systems without writing a dedicated Java addon for every pack. If you want to build AE2-focused progression, automation, diagnostics, alerts, or recipe overhauls in KubeJS, this mod is…
Official listing
- Modrinth page
- modrinth.com/mod/applied-kubejs
- Owner
- rollylindenshnizzer
- Published
- 2026-02-23
- Updated on Modrinth
- 2026-02-23
- Facts verified
- 2026-10-15
