Always Drop Loot (update)
by OneDefauter
Always Drop Loot keeps mobs dropping experience even when they die from causes other than a player kill, such as falling, lava or drowning.
What it does
By default vanilla Minecraft gives experience only when a player kills a mob, so a mob lost to lava, suffocation or a campfire leaves nothing behind. This mod changes that rule on the server, so XP drops follow a configurable setting that covers those non-player deaths. Farms and automated systems that depend on the experience they would normally receive can keep working as expected.
The mod runs on the server alone, so players join without installing it. It requires Fabric API and is published for Fabric, Forge and NeoForge, with files covering 1.20 – 26.3 and the latest builds for 26.3. It is open source under the Apache License 2.0, and its source code and issue tracker are public.
Key features
Experience from any death
Mobs drop experience whatever caused the death, not only when a player made the kill.
Configurable XP multiplier
A setting controls the experience amount mobs leave when they die without a player kill.
Drop toggle
A separate option decides whether mobs drop experience at all when killed by non-player causes.
Gamerule control
The behavior is set through gamerules, which can be changed in a world, on a dedicated server or on a LAN world with cheats enabled.
Compatibility
Latest build for each game version and loader.
26.x5 of 5 versions with builds
1.21.x12 of 12 versions with builds
1.20.x7 of 7 versions with builds
Only full game releases are shown. This mod publishes no snapshot builds.
Requirements
Dependencies declared by the latest file for each loader.
Required 1
Use cases
Automated XP farms
Experience farms that rely on mobs dying to hazards keep producing XP, and the output can be tuned with the multiplier.
Dedicated servers
Server owners can set the behavior once for every player who joins.
Who it’s for: Server owners and players who run automated systems or XP farms that depend on mobs dying outside a player kill, and who want vanilla-style behavior to change.
How it compares
Quick Exp is a client-side only mod for Fabric, Forge and NeoForge with files for 1.16.5 – 26.3, released under the MIT License as open source, so it changes nothing on the server. Mobs Always Drop is a client and server mod for Fabric only, covering 1.19.2 – 1.21.6, under the Creative Commons Attribution 4.0 license and not open source. Always Drop Loot is server-side only and open source under the Apache License 2.0.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| Always Drop Loot (update) | Fabric, Forge and NeoForge | 1.20 – 26.3 | Server-side only | 2026-09-20 |
| Quick Exp | Fabric, Forge and NeoForge | 1.16.5 – 26.3 | Client-side only | 2026-10-01 |
| Mobs Always Drop | Fabric | 1.19.2 – 1.21.6 | Client and server | 2025-07-15 |
Questions
Does Always Drop Loot need Fabric API?
Do players need to install Always Drop Loot?
Which loaders and versions are supported?
In the catalog
Always Drop Loot (update) is one of 11,058 Mobs mods on ModsFinder, and one of 5,189 Mobs mods for Fabric. 8,071 mods support Minecraft 26.3.
More from OneDefauter
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What the author says
Unofficial continuation of Always Drop Loot for Fabric, Forge, and NeoForge. In vanilla Minecraft, mobs killed by falls, lava, suffocation, campfires, drowning, entity cramming, and other non-player causes may lose experience or loot that depends on a player kill. This mod makes that behavior configurable so passive…
Official listing
- Modrinth page
- modrinth.com/mod/always-drop-loot-update
- Owner
- OneDefauter
- Published
- 2026-03-22
- Updated on Modrinth
- 2026-09-20
- Facts verified
- 2026-10-15
