AE2 Lightning Tech
by Yang120231
AE2 Lightning Tech is an Applied Energistics 2 addon for Forge and NeoForge that adds a lightning energy system, advanced machines and Overloaded network components.
What it does
Players collect lightning energy from natural strikes or generate it artificially, and the energy is stored inside the AE2 network. Lightning becomes a dedicated resource for the mod's machines and recipes, which gives later progression its own track.
Progression runs through a new material chain built on Overload Crystals and lightning transformation crystal growth. Advanced alloys and processors feed other key components used across the mod, and a lightning-powered production line combines transformation, assembly, catalysis and weather control machines. Thunderbolt Core is required, and the AE2LT Packaged Pattern Provider requires this mod in turn.
The mod is client and server, so the server and every player need it. Files are published for Forge and NeoForge, with builds for 1.20.1, 1.21.1 and 26.1.2, and the code is licensed under the GNU Lesser General Public License v3.0 only, making the project open source.
Key features
Lightning energy storage
Energy gathered from lightning is stored in the AE2 network for machines to draw on.
Overload Crystal chain
Overload Crystals are grown and transformed in a dedicated crafting sequence that leads to later components.
Overloaded network parts
Upgraded network components raise channel capacity well above standard AE2 parts and support larger pattern workflows.
Wireless and remote connections
Overloaded parts add wireless routing and remote machine connections to the network.
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Requirements
Dependencies declared by the latest file for each loader.
Required 1
Required by 1 mod
Use cases
Who it’s for: Players who already run Applied Energistics 2 and want a lightning-based resource chain, and server owners who run AE2 networks with Thunderbolt Core installed.
How it compares
AE2 Extra Channelmodes is NeoForge only and covers 1.21 – 1.21.1, while AE2 Lightning Tech also ships Forge files for 1.20.1. Replication AE2 Bridge is published for Forge and NeoForge across 1.20.1 – 1.21.1 under the MIT License and is open source, so it works on the same loaders but adds different functions. AE2 Toggleable View Cell is also open source under the MIT License and covers 1.20.1 – 26.1.2, the same range as this mod.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| AE2 Lightning Tech | Forge and NeoForge | 1.20.1 – 26.1.2 | Client and server | 2026-10-11 |
| AE2 Extra Channelmodes | NeoForge | 1.21 – 1.21.1 | Client and server | 2024-08-16 |
| Replication AE2 Bridge | Forge and NeoForge | 1.20.1 – 1.21.1 | Client and server | 2026-08-17 |
| AE2 Toggleable View Cell | Forge and NeoForge | 1.20.1 – 26.1.2 | Client and server | 2026-05-26 |
Questions
Does AE2 Lightning Tech need Thunderbolt Core?
Does the server need AE2 Lightning Tech?
Which Minecraft versions have files?
In the catalog
AE2 Lightning Tech is one of 4,058 Storage mods on ModsFinder, and one of 1,886 Storage mods for Forge. 15,189 mods support Minecraft 26.1.2.
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What the author says
Collect natural strikes, generate artificial lightning, and store Lightning energy inside your ME network. Lightning works as a dedicated resource used by machines, recipes, and later progression. Progress through a new material chain based on Overload Crystals, lightning transformation, crystal growth, advanced…
Official listing
- Modrinth page
- modrinth.com/mod/ae2-lightning-tech
- Owner
- Yang120231
- Published
- 2026-04-27
- Updated on Modrinth
- 2026-10-11
- Facts verified
- 2026-10-15
