Acceleration
by volikbragin
Acceleration makes a sprinting character speed up gradually after starting to run, instead of reaching full speed at once.
What it does
When the player starts sprinting, movement ramps up over a short period rather than switching to full speed immediately. The effect is meant to make movement feel smoother and give more precise control over momentum. Acceleration runs on client and server, so both sides need it, and it requires Fabric API. Builds cover 26.1 – 26.2 on Fabric, and the code is released under the GNU General Public License v3.0 or later, so it is open source.
Key features
Gradual sprint start
Sprinting builds speed over a short interval instead of jumping straight to the full sprint speed.
Momentum control
The slower ramp-up gives the player finer control over how quickly the character moves and stops.
Cinematic movement feel
The inertia during sprinting gives character movement a smoother, more deliberate look.
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Requirements
Dependencies declared by the latest file for each loader.
Required 1
Questions
Does Acceleration need Fabric API?
Does the server need Acceleration?
In the catalog
Acceleration is one of 29,952 Game mechanics mods on ModsFinder, and one of 19,630 Game mechanics mods for Fabric. 13,894 mods support Minecraft 26.2.
Similar mods
What the author says
This mod introduces a sprinting acceleration system: the character gradually picks up speed after starting to sprint, making movement feel more dynamic, cinematic, and enjoyable. When a player starts sprinting, they don’t accelerate immediately, but rather gradually over a short period of time. This makes movement…
Official listing
- Modrinth page
- modrinth.com/mod/acceleration
- Owner
- volikbragin
- Published
- 2026-05-14
- Updated on Modrinth
- 2026-06-16
- Facts verified
- 2026-10-15
