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Accelerated Recoiling

by wiyuka

Accelerated Recoiling is a server-side entity collision optimization mod that reduces the overhead of collision queries while keeping vanilla entity pushing and cramming rules intact.

FabricForgeNeoForgeClient or server, optionalMIT LicenseOpen source1.20.1 – 26.3

What it does

The mod targets the cost of entity collision checks, reworking the collision filtering path so it does less work per tick. Its author describes the change as preserving the vanilla entity query order during pushing, so the game still resolves entities in the same sequence. Timing-based cramming damage and the usual pushing rules are kept as they are, and the aim is to reduce lag where many entities crowd together.

Installation is a matter of placing the JAR in the mods folder of a game instance or a server. Fabric API is required, and the mod is built on the Architectury API. An optional in-game config screen lets an owner switch the optimization on or off, and the same setting can be edited in acceleratedRecoiling.json inside the instance's root directory. Setting it to false restores the vanilla collision pipeline.

Accelerated Recoiling is published for Fabric, Forge and NeoForge across 7 release versions, 1.20.1 – 26.3. Either side can run it, and neither needs it. The code is released under the MIT License and is open source, with public source code available.

Key features

  1. Faster collision filtering

    The collision filtering step for entities is reworked to cut the number of checks made during entity queries.

  2. Vanilla push order kept

    Entity pushing keeps the vanilla query order, so the results match what players see without the mod.

  3. Cramming damage preserved

    Timing-based cramming damage still applies, so crowded entities keep the same damage rules as in vanilla.

  4. Config toggle

    The optimization can be switched off in the in-game config screen or in the JSON config file, restoring the vanilla collision pipeline.

Compatibility

Latest build for each game version and loader.

26.326.3.0-fabricNot available26.3.2
26.226.2.3-fabricNot available26.2.3
26.1.226.1.2-fabricNot available26.1.1
1.21.1121.11.13-fabricNot available21.11.13
1.21.8Not availableNot available21.8.22
1.21.1v21.1.11-alpha-fabricNot availablev21.1.13-alpha
1.20.1v20.1.11-alpha-fabric20.1.12-alphaNot available
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Requirements

Dependencies declared by the latest file for each loader.

Required 1

Fabric APILightweight and modular API providing common hooks and intercompatibility measures utilized by mods using the Fabric toolchain.
Required

How it compares

Full comparison

Entity Collision FPS Fix is a client-side only, open source mod under the CC0 1.0 Universal license, with files for 1.19 – 1.19.2 on Fabric and Forge. Mob Collision Off is a client and server mod for Fabric, Forge and NeoForge across 1.20.1 – 26.3, and it is not open source, released under All rights reserved. Collision Fix is client-side only, open source under CC0 1.0 Universal and covers 1.20 – 26.2 on all three loaders.

ModLoadersGame versionsEnvironmentUpdated
Accelerated RecoilingFabric, Forge and NeoForge1.20.1 – 26.3Client or server, optional2026-09-27
Entity Collision FPS FixFabric and Forge1.19 – 1.19.2Client-side only2022-06-13
Mob Collision OffFabric, Forge and NeoForge1.20.1 – 26.3Client and server2026-09-20
Collision FixFabric, Forge and NeoForge1.20 – 26.2Client-side only2026-07-25

Questions

Does Accelerated Recoiling need Fabric API?

Yes. Fabric API is a required dependency, and the mod is built on the Architectury API.

Does the server need the mod?

Not necessarily. Either side can run it on its own, or both can run it together, and neither side needs it.

Can the optimization be turned off?

Yes. It can be switched off in the in-game config screen or by setting the value to false in acceleratedRecoiling.json in the instance's root directory.

In the catalog

Accelerated Recoiling is one of 3,545 Optimization mods on ModsFinder, and one of 2,575 Optimization mods for Fabric. 8,071 mods support Minecraft 26.3.

Similar mods

What the author says

Gradle 将下载位于 GitHub Release 中的由 cpp_toolchain_version 指定的 cpptoolchain.zip,并构建为二进制动态库。产物位于 build/libs/。 Accelerated Recoiling is a Minecraft server-side entity collision optimization mod designed to reduce collision query overhead while fully preserving vanilla entity pushing and cramming rules.
wiyuka, on the Modrinth page

Official listing

Owner
wiyuka
Published
2025-10-29
Updated on Modrinth
2026-09-27
Facts verified
2026-10-15

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