Accelerated Recoiling
by wiyuka
Accelerated Recoiling is a server-side entity collision optimization mod that reduces the overhead of collision queries while keeping vanilla entity pushing and cramming rules intact.
What it does
The mod targets the cost of entity collision checks, reworking the collision filtering path so it does less work per tick. Its author describes the change as preserving the vanilla entity query order during pushing, so the game still resolves entities in the same sequence. Timing-based cramming damage and the usual pushing rules are kept as they are, and the aim is to reduce lag where many entities crowd together.
Installation is a matter of placing the JAR in the mods folder of a game instance or a server. Fabric API is required, and the mod is built on the Architectury API. An optional in-game config screen lets an owner switch the optimization on or off, and the same setting can be edited in acceleratedRecoiling.json inside the instance's root directory. Setting it to false restores the vanilla collision pipeline.
Accelerated Recoiling is published for Fabric, Forge and NeoForge across 7 release versions, 1.20.1 – 26.3. Either side can run it, and neither needs it. The code is released under the MIT License and is open source, with public source code available.
Key features
Faster collision filtering
The collision filtering step for entities is reworked to cut the number of checks made during entity queries.
Vanilla push order kept
Entity pushing keeps the vanilla query order, so the results match what players see without the mod.
Cramming damage preserved
Timing-based cramming damage still applies, so crowded entities keep the same damage rules as in vanilla.
Config toggle
The optimization can be switched off in the in-game config screen or in the JSON config file, restoring the vanilla collision pipeline.
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Requirements
Dependencies declared by the latest file for each loader.
Required 1
How it compares
Entity Collision FPS Fix is a client-side only, open source mod under the CC0 1.0 Universal license, with files for 1.19 – 1.19.2 on Fabric and Forge. Mob Collision Off is a client and server mod for Fabric, Forge and NeoForge across 1.20.1 – 26.3, and it is not open source, released under All rights reserved. Collision Fix is client-side only, open source under CC0 1.0 Universal and covers 1.20 – 26.2 on all three loaders.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| Accelerated Recoiling | Fabric, Forge and NeoForge | 1.20.1 – 26.3 | Client or server, optional | 2026-09-27 |
| Entity Collision FPS Fix | Fabric and Forge | 1.19 – 1.19.2 | Client-side only | 2022-06-13 |
| Mob Collision Off | Fabric, Forge and NeoForge | 1.20.1 – 26.3 | Client and server | 2026-09-20 |
| Collision Fix | Fabric, Forge and NeoForge | 1.20 – 26.2 | Client-side only | 2026-07-25 |
Questions
Does Accelerated Recoiling need Fabric API?
Does the server need the mod?
Can the optimization be turned off?
In the catalog
Accelerated Recoiling is one of 3,545 Optimization mods on ModsFinder, and one of 2,575 Optimization mods for Fabric. 8,071 mods support Minecraft 26.3.
Similar mods
What the author says
Gradle 将下载位于 GitHub Release 中的由 cpp_toolchain_version 指定的 cpptoolchain.zip,并构建为二进制动态库。产物位于 build/libs/。 Accelerated Recoiling is a Minecraft server-side entity collision optimization mod designed to reduce collision query overhead while fully preserving vanilla entity pushing and cramming rules.
Official listing
- Modrinth page
- modrinth.com/mod/accelerated-recoiling
- Owner
- wiyuka
- Published
- 2025-10-29
- Updated on Modrinth
- 2026-09-27
- Facts verified
- 2026-10-15
