ModsFinder

Aardvark's Weird Zoology

by SpaceAardvark42

Aardvark's Weird Zoology lets players keep, study and breed more than 60 species of animals, many of them unusual or extinct, on a Forge world for 1.20.1.

ForgeClient and serverApache License 2.01.20.1

What it does

Players explore the world to find creatures, study their biology and animations, clone them from DNA recovered by excavating fossils, and raise them in a zoo. Several machines turn nearby animals into joy, a resource that can be spent on expanding exhibits and building new blocks, and the mod's documentation lists which resources and blocks raise an animal's joy. The mod also adds a few creatures that feed other parts of the world, such as cuttlefish that pollinate plants, hoverflies that work the same way, and kudzu farms that players can build.

The mod needs Geckolib to run, and Configured and Just Enough Items (JEI) are optional. Installation covers the server and each player's game. Files are published for Forge only, and the latest build is 1.10.4 for 1.20.1, released on 2024-06-28. The code is under the Apache License 2.0, and the project is not open source.

Key features

  1. Animal collection

    Among the more than 60 species in the mod are the Tully Monster, the Mouse Lemur, the Goblin Shark, the Parasitic Jaeger and the Winghead Shark, and players can locate and keep them.

  2. Zoo building

    Exhibits earn rewards as the player builds them up, giving a reason to design a zoo around each animal.

  3. Joy-based machines

    Machines convert the joy of nearby animals into resources that the player can use to expand exhibits.

  4. Fossil cloning

    DNA is recovered from fossils found in the ground, and it can be used to clone extinct animals.

  5. Configurable spawning

    The mod's config file controls the chances of finding fossils and other features, and whether extinct animals spawn naturally.

Compatibility

Latest build for each game version and loader.

1.20.11.10.4
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Requirements

Dependencies declared by the latest file for each loader.

Required 1

GeckolibA 3D animation library for entities, blocks, items, armor, and more!
Required

Optional 2

Just Enough Items (JEI)View Items and Recipes
Optional
ConfiguredA mod that aims on adding more ways to configure Minecraft. The mod adds config options for more fine grained control over the game.
Optional

Use cases

Skyblock play

The mod suits skyblock worlds, where the animal and resource loop gives players a clear set of goals.

Who it’s for: Players who want an animal mod with unusual species and their own gameplay, rather than a few decorative creatures, and server owners who want fossil and zoo features to be adjustable.

Questions

Does Aardvark's Weird Zoology need Geckolib?

Yes. Geckolib is a required dependency and must be installed alongside the mod on Forge 1.20.1.

Does the server need the mod?

Yes. Installation covers the server and each player's game.

Can extinct animals spawn in the world without cloning?

Yes, the config file can enable extinct species spawning naturally, and it can change the chances of fossils appearing as well.

Does Just Enough Items need to be installed?

No, JEI is optional. When it is present, the mod adds JEI support to help players look up its recipes and content.

In the catalog

Aardvark's Weird Zoology is one of 11,058 Mobs mods on ModsFinder, and one of 6,527 Mobs mods for Forge. 34,764 mods support Minecraft 1.20.1.

Similar mods

What the author says

With 60+ unique creatures, Aardvarks Weird Zoology is not your standard animal mod. Rather than add in a few mostly decorative animals that other mods have done, I wanted to reimagine what an animal mod could be. Each animal added in is a weird animal from our own world. And each one comes with it's own unique…
SpaceAardvark42, on the Modrinth page

Official listing

Owner
SpaceAardvark42
Published
2024-03-11
Updated on Modrinth
2024-06-28
Facts verified
2026-10-15

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