Mods for 1.20.4
2,025 mods match your filters.
Large and complex mineshafts themed for various biomes and dimensions. Filled with loot and mobs
Protects players during login and provides a special "easy" mode for less experience and child players.
Adds permission checks into vanilla, to allow for full permission customization
Automatically move empty bowls from soups and stews into other stacks of bowls
No more advancements! Removes, Hides, and configurably takes a bite out of the advancements system, without breaking mods.
A mod that ports EssentialsX / CMI from bukkit to fabric. (Fully Server-side essential mod)
A server-side mod adds shield breaking and blocking sounds, which are exactly the same as in Minecraft 1.21.5
Fixes connections between fences, walls, panes, bars and nether fences
Makes leaf decay rapidly fast.
A simple Minecraft Forge mod that automatically enables the `keepInventory` game rule whenever a world is loaded.
Old Version enchanted golden apple
🧨 Allows TNT to break bedrock, easy access to the nether roof!
An MC mod that allows you to customize cobblestone (stone and basalt) generators
An extension of the data pack system.
makes the unbreaking enchantment actually make tools unbreakable!
Gives more control over the mob_griefing game rule by splitting it into four rules with additional overrides for individual behaviors.
Add-on for Backpacked! Adds 16 dye variants to the Standard Backpack!
A simple utility mod that allows you to toggle whether explosions break blocks (still cause damage) and whether explosions damage item entities.
A lightweight Fabric and Neoforge server-side mod that adds various teleportation related commands
Boats push lily pads aside instead of breaking them. Kind of like in our world.
🌎 Allows setting an exact custom spawn point for (newly) created worlds and spawn tweaks.
Target block/entity tooltip and recipes in one ui mod for servers!
a simple mod that allows you to lead villagers
Natural Temperature is a mod that overhauls the way biomes are placed in the world, creating a layout that more closely resembles Earth’s climate zones with cold biomes in the north and warm biomes in the south.





















