Mods for 1.21.2
7,418 mods match your filters.
A Really simple mod which enable the player to Shift Right Click on a boat with a chest on the hand to make a Chest Boat.
Server-side Plasmo Voice add-on. A voice activation with configurable distance bigger that the default proximity.
Big Globe - Towns and Towers Compatibility
TotemHelper is a mod designed for players who want to maximize their efficiency when using Totems, especially in Crystal PvP.
Every Message Under Your Control!
Adds some configurable client-side tweaks. 添加了一些可配置的客户端调整
Shows a pie menu for keys with multiple bindings. A continuation of KeybindsGalore by Cael and HVB007!
Forces Minecraft client to use lowercase letters in commands.
A mod that limits the number of tnt rendered by the client to decrease lag with massive tnt explosions by an insane amount
Bedrock-styled third person death camera for Java Edition.
Simple QoL homing XP Orb's
A simple visual mod that spices up your game with custom colorful block highlights and outlines!
Carbon is a modern chat plugin built on channels, with just about every single setting and format configurable.
This mod will automatically update your resource packs!
freelook/perspectivemod but cooler
AeroWear is a small integration mod for Minecraft 1.21.1 that allows you to wear the Aviator's Goggles from Create Aeronautics in a dedicated Curios API head slot.
Adds an automatic timer for speedrunning
Allows dyeing wool and carpet with 1 dye per 8 wool/carpet, like most other dyeing recipes
Enhance your screenshots with previews, sounds, uploader, and an in-game gallery!
Display a clock on client side
TripwireDupe is a Minecraft mod and plugin that enables efficient tripwire hook duplication with optional redstone acceleration, stable performance, and broad platform compatibility.
Disables all netherite tools and armor
An upgraded take on the original Combat Hitboxes with new PvP features.
AntiInv is a lightweight client-side Fabric mod for Minecraft that disables player invisibility on the client. The mod forces invisible players to be rendered normally, regardless of how invisibility is applied (potion effects, entity metadata, or























