Mods for 1.21.2
1,289 mods match your filters.
Sub-project of "Katters Structures" with only the Dungeons
๐ฐ Makes the killer rabbit/bunny tamable and available by breeding.
Add an epic new structure to your END dimension, waiting to be explored!
Adds a crafting recipe for every spawm egg
A Spider Overhaul aimed to make the Spider a more difficult foe, while also adding new content.
A mod that let's you armor Skeleton Horses
Disable enderman picking up blocks
Prevent baby zombies and other baby hostiles from spawning in your world
๐ฒ Randomly assign a (modded) potion effect to all hostile mobs in the world.
Makes entity movements more responsive
This mod adds prairie dogs as tamable animals to your world.
Slexom's Animal Feeding Troughs for every kind of wood
Change the behaviour of passive mobs to make them flee when other animals are hurt.
you can craft hours armors and els.
An old mod in new light, everything remade and re-imagined. Hopefully it will re-spark the old cauldron
Fix bug where ghasts always face the same direction while not moving.
Mob heads will keep their custom names when placed
Make every item count! Present your stacks in your hand just like they'd appear dropped, giving them a fresh look.
Adds a new variant of bedrock, which can be combined with netherite armor.
A simple datapack that gives blazes a fancier attack animation.
Makes so the each stat of a baby horse is atleast as good as the of better parent.
Normally mobs won't walk on minecart rails. They have their reasons, and I can respect that, but I don't.
Adds a MobGriefing configuration per entity.
A dynamic light for all light-emitting items and glowing entities






















