Mods for 1.21
6,699 mods match your filters.
Fixes vanilla bug where withers forget their targets. Can also prevent blue skulls.
Real-time display color grading — tune Hue, Saturation, Brightness & Contrast for the whole game.
A complete overhaul of the enchanting system of Minecraft to make it rely less on randomness and tie it to exploration and game progression.
Countdown timer on top of screen to know exactly when that TNT is going to explode without need to see the TNT client-side. Renders a timer over primed TNT
Adds quick crafting in the recipe book. Press [Ctrl + LMB] on a recipe to craft it instantly.
Adds groups of items to the inventory in the creative game mode
Hides nametags until directly targeted
Get More Bang for Your Buck!
Improving Minecraft's air transportation by adding vanilla-friendly gliders
A simple, survival-friendly way to make Item Frames invisible! Fully server side
Places chest when players die, containing all of their items.
Add blood, bleedings, blood traces and executions on kills. (purely cosmetic)
Simple Fabric Mod that fixes "Too Expensive" items.
Skip the annoying (& rude) item dropping and gift to your friends instead!
Equip your elytra faster than anyone else
Adds client-sided, customizable and animated damage indicators when entities take damage/heal.
Evolved Mekanism enhances Mekanism with new machine tiers and additional content
aim assist for gamepads. make your consol like experience much better
Experience seamless control over the flow of time in Minecraft with this mod. It allows you to accelerate, decelerate, or even halt time entirely, all through the use of specific items.
This pack adds the archeology dig sites shown in MC Live 2020 to your world - and even with 3 variations! 🦒
Collected drops go into an offhand shulker box
Allows you to /tpa request other players, /tpa here other players, accept and deny requests.
This is a basic mod that adds a command to enable/disable Phantom Spawning; which can be set by each player.
this is a pvp crosshair mod that will help players see when an entity comes into range of hit






















