ModsFinder

Zombie Tactics

by n643064

Zombie Tactics changes how zombies path, break blocks and attack, with its behavior set through a config file on the server.

FabricNeoForgeServer-side onlyGNU General Public License v3.0 or laterOpen source1.21 – 1.21.1

What it does

Zombie Tactics overhauls zombie AI so that zombies can break blocks while they navigate toward a target. Zombies can get stuck during navigation when a block sits between them and their target, and the overhaul lets them break that block. A block gives way only when its hardness falls below the ceiling the config file sets, so softer blocks are the first to break.

The overhaul also improves tracking and lets zombies target animals and other entities. Entities take damage from items and projectiles that hit a target surface, and spawned markers attract nearby zombies. When several zombies collide they can push each other upward with a velocity that is set in the config file. Each feature listed is toggled separately in the config file.

Zombie Tactics is a server mod, so only the server needs it and players join without installing anything. It is released under the GNU General Public License v3.0 or later, and the code is open source. Files exist for Fabric and NeoForge, for game versions 1.21 and 1.21.1, with 1.2.2 for 1.21.1 as the latest file on both loaders.

Key features

  1. Block breaking during navigation

    Zombies break blocks that stand between them and their target, instead of stopping at the obstacle.

  2. Hardness limit

    The maximal hardness that zombies may break is set in the config file, so harder blocks stay intact.

  3. Entity targeting

    Zombies can target animals and other entities, with improved tracking toward their chosen target.

  4. Zombie collisions

    Zombies that collide push one another upward with a set velocity, changeable in the config file.

Compatibility

Latest build for each game version and loader.

1.21.11.2.21.2.2
1.211.2.21.2.2
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

How it compares

Full comparison

The Zombie Apocalypse Mod is a NeoForge mod for 1.21.1 that needs the client, with the server optional, and is not open source. Zombie Break & Build is server-side only, open source under the GNU Lesser General Public License v3.0 only, and covers Fabric, Forge and NeoForge for 1.20.1 – 26.3. Qa Zombie Enhance needs both client and server on NeoForge for 1.21.1 under the MIT License.

ModLoadersGame versionsEnvironmentUpdated
Zombie TacticsFabric and NeoForge1.21 – 1.21.1Server-side only2025-09-27
The Zombie Apocalypse ModNeoForge1.21.1Client required, server optional2024-12-16
Zombie Break & BuildFabric, Forge and NeoForge1.20.1 – 26.3Server-side only2026-09-22
Qa Zombie EnhanceNeoForge1.21.1Client and server2026-03-20

Questions

Does Zombie Tactics need to be installed on the client?

No. Only the server needs it, and players join without installing anything.

Which loaders does Zombie Tactics support?

Files are published for Fabric and NeoForge, for game versions 1.21 and 1.21.1, with 1.2.2 as the latest file on both.

Are the behaviors changed by editing the config file?

Yes. Each listed feature is toggled in the config file, and the block hardness limit and collision velocity are set there too. Moving to a new major release typically means the config file has to be generated again.

In the catalog

Zombie Tactics is one of 7,555 Cursed mods on ModsFinder, and one of 4,235 Cursed mods for Fabric. 32,366 mods support Minecraft 1.21.1.

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What the author says

The features listed bellow can all be toggled and configured in the config file. When zombies are done or stuck during navigation, they can attempt to break blocks between them and their target, whether a block can be broken depends on its hardness being lower than the maximal hardness set in the config file.
n643064, on the Modrinth page

Official listing

Owner
n643064
Published
2024-11-24
Updated on Modrinth
2025-09-27
Facts verified
2026-10-15

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