Wavey Hair
Wavey Hair adds physics-driven hair to player skins, so strands sway as the character moves.
What it does
Hair is driven by a simple physics model that players configure by choosing an origin point on the skin and connecting strands to it. Pressing G starts the editor in most versions, though some need a rebinding before it responds. The mod is a Client-side only add-on: servers and other players do not need it installed, and Fabric API must be present on Fabric. Builds cover 1.20.1 – 1.21.11 on Fabric, Forge, NeoForge and Quilt, with 1.3.0 as the latest file for each loader.
Key features
Hair physics
Strands move with a physics model that reacts to the character's motion, in the style of the Waveycapes mod.
Origin and rotation points
Each hair group has an origin and rotation point, and the editor shows what is connected to them.
Export and presets
A hair setup can be named, saved as a preset and exported to JSON, then activated again later.
Gallery
Compatibility
Latest build for each game version and loader.
1.21.x12 of 12 versions with builds
1.20.x6 of 6 versions with builds
Only full game releases are shown. This mod publishes no snapshot builds.
Requirements
Dependencies declared by the latest file for each loader.
Required 1
Questions
Does Wavey Hair need Fabric API?
In the catalog
Wavey Hair is one of 19,031 Adventure mods on ModsFinder, and one of 10,052 Adventure mods for Fabric. 19,862 mods support Minecraft 1.21.11.
More from RedstoneMaster01
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What the author says
This basic mod makes your Hair have physics! Like the mod Waveycapes, but for hair! To start, press G (in some versions you may have to rebind it before it starts to work) and set a origin and connect that origin to some hair, the origin is the rotation point, and the hair is whats connected to it.
Official listing
- Modrinth page
- modrinth.com/mod/wavey-hair
- Owner
- RedstoneMaster01
- Published
- 2026-06-04
- Updated on Modrinth
- 2026-06-11
- Facts verified
- 2026-10-15
