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Water Erosion Continued

by MisterY3515

Water Erosion Continued makes flowing water wear away the land it runs over, carving streams and waterfalls into terrain.

FabricForgeNeoForgeClient and serverGNU General Public License v3.0 onlyOpen source1.21.1

What it does

Water that flows over the edge of a block wears away the blocks below it, so streams deepen their beds and cut into banks over time. Sand, gravel, clay, dirt, grass, farmland, mud and mud bricks are all erodable, and each has its own resistance, so weaker blocks give way first. Erosion also reaches upstream, where stream beds decay, and sources that sit next to air can dissolve neighbouring blocks.

The mod adds an erosion behaviour to the vanilla water block through the Mixin framework. Random ticks only reach water within a 128-block radius of a player, which limits the work done away from players, and source water below sea level is ignored. Water levels shown in the in-game interface are reversed relative to the block data, so a level of 1 in the data is shown as level 7. Files cover Fabric, Forge and NeoForge for 1.21.1, and the environment is client and server, so the server and every player need the mod. The project is open source under the GNU General Public License v3.0 only.

Key features

  1. Carved streams and waterfalls

    Flowing water cuts channels into land and forms streams, waterfalls and brooks as the terrain changes.

  2. Erodable block types

    Sand, gravel, clay, dirt, grass, mud and mud bricks wash away at rates set by their resistance.

  3. Decaying stream beds

    Weaker blocks decay before they disappear, and erosion moves upstream, deepening stream beds and cutting banks.

  4. Radius-limited random ticks

    Erosion runs only within 128 blocks of a player, with the chance of erosion raised when the distance is smaller.

Compatibility

Latest build for each game version and loader.

1.21.11.1.71.1.71.1.7
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

How it compares

Full comparison

The Roads More Travelled is a Fabric, Forge and NeoForge mod for 1.19.2 – 26.1.2, with client and server environment and a Creative Commons Attribution Non Commercial 4.0 license that is not open source. Rainfall is a NeoForge mod for 1.21.1 that runs on the client alone and is released under Creative Commons Attribution No Derivatives 4.0, which is not open source. Muddify is a Fabric mod for 1.21.10 – 26.3 that runs on the server alone and is open source under the MIT License.

ModLoadersGame versionsEnvironmentUpdated
Water Erosion ContinuedFabric, Forge and NeoForge1.21.1Client and server2026-08-18
The Roads More Travelled [TRMT]Fabric, Forge and NeoForge1.19.2 – 26.1.2Client and server2026-05-31
RainfallNeoForge1.21.1Client-side only2026-10-10
MuddifyFabric1.21.10 – 26.3Server-side only2026-09-05

Questions

Does Water Erosion Continued need to be installed on the server?

Yes. Servers that run it need every player to install it too.

Which loaders does Water Erosion Continued support for 1.21.1?

Files exist for Fabric, Forge and NeoForge, all at version 1.1.7 for 1.21.1, last updated on 2026-08-18.

Is the source code of Water Erosion Continued available?

Yes. The project is open source under the GNU General Public License v3.0 only, and its source code and issue tracker are public.

In the catalog

Water Erosion Continued is one of 8,515 World generation mods on ModsFinder, and one of 4,027 World generation mods for Fabric. 32,366 mods support Minecraft 1.21.1.

Similar mods

What the author says

Water Erosion makes the world evolve with streams and waterfalls. Find Forest brooks and Mountain creeks during your explorations. Dirt and sand wash away to deepen the stream bed and cut banks into the environment. The landscapes become more diverse and unique. Pass through a dry Desert valley one day and find it…
MisterY3515, on the Modrinth page

Official listing

Owner
MisterY3515
Published
2026-08-18
Updated on Modrinth
2026-08-18
Facts verified
2026-10-15

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