ModsFinder

Wandering Orc

by Malfu

Wandering Orc puts orc mobs into the world, some of which roam freely and are likely to annoy players who meet them.

FabricForgeClient and serverAll rights reserved1.20.1

What it does

Orcs spawn naturally across the world and wander around, and some of them are built to pester the player. The mod groups orcs into a tribe with three tiers: common orcs, uncommon orcs and a boss class. Common orcs have low health, while uncommon orcs act as minibosses with more health. Only the difference in health and damage separates the tiers. Orc spawning has its own config, with patrol spawns, night spawn chance, spawning interval and a natural spawn rate that defaults to 0.5, and common orcs are the only kind that spawn naturally.

Orcs can be made to target other entities by adding entity IDs to the orc enemies tag file. A Goblin trader also appears, where orcs are friendly and will consume an item to buy something from the trader. Some exclusive items are sold through buying recipes, and gaining respect grants others. Wandering Orc is published for Fabric and Forge on 1.20.1, with the Geckolib, Azurlib and Sinytra Connector libraries used for mob and armor rendering. The mod is client and server, so the server and every player need it, and it is released under All rights reserved, so it is not open source.

Key features

  1. Roaming orc mobs

    Orcs wander the world on their own and are set to pester nearby players rather than wait for them.

  2. Three orc tiers

    Common, uncommon and boss orcs share one tribe, differing only in health and damage.

  3. Spawn settings

    A config file controls patrol spawns, night spawn chance, spawning interval and the natural mob spawn rate.

  4. Goblin trader exchange

    Friendly orcs consume an item to buy from a Goblin trader, and gaining respect grants exclusive items.

Compatibility

Latest build for each game version and loader.

1.20.11.2.7-1.20.11.2.7-1.20.1
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Required by 1 mod

How it compares

Full comparison

Orc Invasion is a Forge and NeoForge mod for 1.20.1 – 1.21.1 that is client and server and not open source under All rights reserved. No More Patrols is published for Fabric, Forge, NeoForge and Quilt across 1.18.2 – 1.21.5, is server required with optional client, and is released under the Apache License 2.0. Wandering Orc is limited to Fabric and Forge on 1.20.1.

ModLoadersGame versionsEnvironmentUpdated
Wandering OrcFabric and Forge1.20.1Client and server2026-09-24
Orc InvasionForge and NeoForge1.20.1 – 1.21.1Client and server2026-10-07
No More PatrolsFabric, Forge, NeoForge and Quilt1.18.2 – 1.21.5Server required, client optional2025-07-15

Questions

Does Wandering Orc need Geckolib or Azurlib?

Geckolib is used for mob rendering and Azurlib for armor rendering. The mod depends on both, together with Sinytra Connector, and Fabric API for the Fabric build.

Does Dark Fantasy: Orcish Depths require Wandering Orc?

Yes. Wandering Orc is required by one other catalog mod, Dark Fantasy: Orcish Depths.

Can the orc spawn rate be changed in the config?

Yes. The config covers natural spawn rate, night spawn chance, spawning interval and patrol spawns, and the natural spawn rate defaults to 0.5.

In the catalog

Wandering Orc is one of 11,058 Mobs mods on ModsFinder, and one of 5,189 Mobs mods for Fabric. 34,764 mods support Minecraft 1.20.1.

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What the author says

Geckolib, Azurlib, Forgified Fabric Api, & Sinytra Connector "Geckolib used for mob rendering, and Azurlib used for armor rendering. this seperate rendering is used because sinytra connector are more friendly with azurlib on 1.20.1, converting mod is still out of my reach. that is why i have to do this so it would…
Malfu, on the Modrinth page

Official listing

Owner
Malfu
Published
2025-02-20
Updated on Modrinth
2026-09-24
Facts verified
2026-10-15

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