ModsFinder

Walkers

by Foyxx

Walkers changes the undead on Forge and NeoForge, replacing zombies with several new walker types that differ in strength and speed.

ForgeNeoForgeClient or server, optionalAll rights reserved1.20.1 – 1.20.4

What it does

Zombies and villagers are removed from the default undead and replaced by new types: Fresh, Weak, Strong and Rotted walkers, plus Rotters, Biters, Variant Walkers and Zombie Pigs. Each walker gets random strength and speed, and infected players can reanimate after death. The mod adds a night stage through the game and a decaying biome.

Walkers ships its own walk, sprint, attack and death animations, and walkers do not burn in daylight. Passive mobs that live in villages and the wild can group up. Players can craft Walker Flesh Clothing and blend in with horses. Seven advancements track progress, and the mod can be completed in hardcore.

Key features

  1. Replacement undead

    Zombies and zombie villagers are removed and replaced by walker types with different strengths.

  2. Infection mechanics

    Walker flesh and bites infect the player, and infection can reanimate the player after death.

  3. Custom animations

    Walkers have their own walk, sprint, attack and die animations, distinct from the vanilla zombie.

  4. Night stage and decay

    A night stage runs through the game, and a wasted biome with decaying environment is added.

Compatibility

Latest build for each game version and loader.

1.20.41.0.0Not available
1.20.31.0.0Not available
1.20.21.0.0Not available
1.20.11.2.01.2.0
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Required by 1 mod

Use cases

Survival and hardcore worlds

Players in survival or hardcore worlds meet the new undead from the start, and the seven advancements mark progress through the mod.

Who it’s for: The mod suits players who want a harder, more varied undead threat in survival or hardcore play, and server owners who want to change the mob population.

How it compares

Full comparison

Zombies are strong together is server-side only, with files for 1.20.1 under All rights reserved, so it does not need to be installed on clients. Zombie Take Over is also server-side only, but it covers Forge and NeoForge for 1.20.1 – 1.21.5 and is not open source. Zombie Players is client and server, released under the MIT License, and covers 1.20.1 but is not open source.

ModLoadersGame versionsEnvironmentUpdated
WalkersForge and NeoForge1.20.1 – 1.20.4Client or server, optional2024-04-21
Zombies are strong togetherForge1.20.1Server-side only2026-07-17
Zombie Take OverForge and NeoForge1.20.1 – 1.21.5Server-side only2025-05-27
Zombie PlayersForge1.20.1Client and server2025-10-01

Questions

Does Walkers need to be installed on the server?

No. Walkers works on either side, and neither needs it, so installing it on either side is enough for its mobs to appear.

Which loaders does Walkers support?

Files exist for Forge and NeoForge, with the latest release, 1.2.0, targeting 1.20.1.

Can Walkers be used with Changeling Origin?

Changeling Origin requires Walkers, so it must be installed alongside it.

In the catalog

Walkers is one of 7,555 Cursed mods on ModsFinder, and one of 3,426 Cursed mods for Forge. 13,907 mods support Minecraft 1.20.4.

Similar mods

What the author says

The Walkers mod adds a variety of new features into Minecraft that aim to change the direction of the Mob System and Night stage throughout the game. More 'Zombie' / Walker variants - Includes: Rotters, Walkers, Biters, Variant Walkers, Zombie Pigs & Zombie Cows
Foyxx, on the Modrinth page

Official listing

Owner
Foyxx
Published
2024-04-19
Updated on Modrinth
2024-04-21
Facts verified
2026-10-15

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