VineryJS
VineryJS lets the wine items of Vinery be registered as new entries and changed in place, through KubeJS scripts.
What it does
Scripts can register wine items that did not exist before, and they can modify wines already added by Vinery. The mod is built on KubeJS, which must be installed alongside it, and it also needs [Let's Do] Vinery to provide the base items it works with. Files target NeoForge for 1.21.1, the only game version listed.
Key features
New wine registration
Scripts can register additional wine items, giving the Vinery wine line new entries without changing its source code.
Editing existing wines
Wine items already added by Vinery can be modified, so their properties can be adjusted from a KubeJS script.
KubeJS scripting
Wine changes are written as KubeJS scripts, which are loaded from the game's scripts folder on startup.
Gallery
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Requirements
Dependencies declared by the latest file for each loader.
Required 2
Questions
Does VineryJS need KubeJS?
Does VineryJS have to be installed on both sides?
In the catalog
VineryJS is one of 6,151 Food mods on ModsFinder, and one of 2,596 Food mods for NeoForge. 32,366 mods support Minecraft 1.21.1.
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What the author says
The mod simply allows you to register new wine items and modify existing ones! In a future update this will be fully working, however it is giving me issues. You may use it, however placing down wines crashes the game, so it is disabled by default. If you wish to mess with the placing of them, there is a config…
Official listing
- Modrinth page
- modrinth.com/mod/vineryjs
- Owner
- MidnightDragons
- Published
- 2026-05-16
- Updated on Modrinth
- 2026-05-16
- Facts verified
- 2026-10-15
