Villages ReImagined
by Kootryne
Villages ReImagined adds planned cities to plains and meadow biomes, placed alongside the normal villages that already generate there.
What it does
Cities generate naturally in plains and meadow biomes, with detailed buildings joined by connected roads. Classic villages still appear in these biomes, so a world holds both the old small settlements and the new towns. Six distinct house designs range from small cozy homes to larger, more stylish builds, and each town includes a store and a school structure, so exploring one feels different from a plain village.
The mod suits builders who want a base to expand into a custom city, roleplayers who need a setting, and adventurers who travel between towns. It is a server-side mod: only the server needs it, and players join without installing anything. It targets NeoForge only, with 6 release versions. The latest file is 1.0.0 for 1.21.9, published 2025-10-05 on the alpha channel. The code is covered by the MIT License but is not open source, and the author states that the mod integrates with other world generation mods.
Key features
Procedural cities
Full towns spawn in plains and meadow biomes, each with a generated layout rather than a single building.
Six house designs
The cities use six distinct house styles, from small homes to larger builds, so neighborhoods do not repeat one design.
Connected roads
Buildings in a town are linked by roads that give the settlement a layout and a sense of flow.
Store and school
Each city includes a store for trading and a school structure, adding places to visit beyond the homes.
Gallery
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Use cases
Building a base
Builders can use a generated city as the starting point for a larger custom settlement.
Exploring new towns
Players travelling plains and meadow biomes find cities as well as the classic villages.
Who it’s for: Server owners who want more settlements in plains and meadow biomes, builders looking for a starting layout, and roleplayers who want a town with a store and a school.
How it compares
CherryVillages is client and server, with files for 1.21.1 under All rights reserved and not open source, so its players also install it. Biome Houses 2: Fresh beginning is server-side only, covers 1.21.1 – 1.21.8 and is under All rights reserved. OldVillages is server-side only for 1.21.1 and is open source under the MIT License, while Villages ReImagined is not open source.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| Villages ReImagined | NeoForge | 1.21.4 – 1.21.9 | Server-side only | 2025-10-05 |
| CherryVillages | NeoForge | 1.21.1 | Client and server | 2024-10-12 |
| Biome Houses 2: Fresh beginning | NeoForge | 1.21.1 – 1.21.8 | Server-side only | 2025-11-10 |
| OldVillages | NeoForge | 1.21.1 | Server-side only | 2026-09-02 |
Questions
Does Villages ReImagined need to be installed on the client?
Which loader does Villages ReImagined support?
Do the cities replace the existing settlements?
In the catalog
Villages ReImagined is one of 8,515 World generation mods on ModsFinder, and one of 4,175 World generation mods for NeoForge. 13,427 mods support Minecraft 1.21.9.
More from Kootryne
Similar mods
What the author says
Say goodbye to boring empty fields — Villages Reimagined brings new life to your Minecraft world by adding modern, fully built cities alongside the classic villages! These new towns spawn naturally across plains and meadow biomes, complete with detailed buildings, connected roads, and a realistic community layout. 🏠…
Official listing
- Modrinth page
- modrinth.com/mod/villages-reimagined
- Owner
- Kootryne
- Published
- 2025-10-05
- Updated on Modrinth
- 2025-10-05
- Facts verified
- 2026-10-15
