Unique Wardens
by ihm2722
Unique Wardens changes the Warden fight in Ancient cities so that a defeated Warden stays gone and each city holds only one.
What it does
Each Ancient city may hold a single Warden, and multiple Wardens cannot spawn there at the same time. Once a Warden is killed, the city is cleared and its shriekers stop shrieking, so the fight is a one-time event unless a ritual brings it back. The mod is meant to make the Warden a more rewarding encounter that is not repeated by simply searching for another city.
A defeated Warden yields an upgraded drop table, with enchanted golden apples and bottles o' enchanting among the rewards. A ritual is available for players who want to fight again: an altar is built inside the city with a Redstone block surrounded by Soul sand on four sides, a candle on the top Soul sand block, and four candles lit with flint and steel. The altar resembles the rituals used for the Wither and the Ender Dragon. The Warden it summons returns the city to life, and if it is left alone instead, the city wakes back up.
The mod is released under the CC0 1.0 Universal license, so it is open source, and its source code and issue tracker are public. It runs on Fabric and NeoForge, and the environment is client and server, so the server and every player need it. Files are published for 1.21.1, 26.1, 26.1.1, 26.1.2, 26.2 and 26.3, with 26.3-0.1.0 as the latest build for both loaders.
Key features
One Warden per Ancient city
An Ancient city can hold only one Warden, so a second one does not spawn while the first is alive.
Permanent slaying
Once the Warden is defeated, the city is cleared and its shriekers no longer summon anything.
Upgraded drop table
The Warden's rewards are upgraded, with enchanted golden apples and bottles o' enchanting among them.
Ritual to summon again
An altar inside the city, built from Redstone, Soul sand, candles and flint and steel, summons a new Warden on demand.
Gallery
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
How it compares
One Warden For Each Ancient City is a Forge and NeoForge mod for 1.19.2 – 26.1.2 that is all rights reserved and not open source; it allows one Warden per city, but not the ritual. Warden Drops is a Fabric mod for 1.20.3 – 1.21.1 under CC0 1.0 Universal, open source, and server-side only, so clients need nothing. Ultimate Warden is a Fabric, Forge, NeoForge and Quilt mod under a custom license, and the server is required while the client is optional.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| Unique Wardens | Fabric and NeoForge | 1.21.1 – 26.3 | Client and server | 2026-10-09 |
| One Warden For Each Ancient City | Forge and NeoForge | 1.19.2 – 26.1.2 | Client and server | 2026-04-24 |
| Warden Drops | Fabric | 1.20.3 – 1.21.1 | Server-side only | 2024-07-11 |
| Ultimate Warden | Fabric, Forge, NeoForge and Quilt | 1.21.5 – 26.3 | Server required, client optional | 2026-09-28 |
Questions
Does Unique Wardens need to be installed on both sides?
Which loaders does Unique Wardens support?
How does the ritual bring the Warden back?
In the catalog
Unique Wardens is one of 11,058 Mobs mods on ModsFinder, and one of 5,189 Mobs mods for Fabric. 8,071 mods support Minecraft 26.3.
Similar mods
What the author says
I made this mod for myself to use in singleplayer because I felt like fighting the Warden should be a viable and challenging way of looting Ancient cities. The purpose of this mod is to make the Warden feel more unique and make fighting it more rewarding.
Official listing
- Modrinth page
- modrinth.com/mod/unique-wardens
- Owner
- ihm2722
- Published
- 2026-06-24
- Updated on Modrinth
- 2026-10-09
- Facts verified
- 2026-10-15
