Tom's Livestock Overhaul
by TomNotYung
Tom's Livestock Overhaul gives sheep, cows, pigs, chickens and wolves genetic coat traits that pass to their offspring through breeding.
What it does
Each of these animals spawns with a two-allele genotype, and offspring inherit one allele from each parent following a Punnett-square pattern. Each trait has a dominance weight, so the more dominant allele decides the visible coat. Breeding two animals with different traits produces young whose appearance depends on how their alleles rank against each other, and the dominance weights can be changed in the config to rebalance which genes win out.
Wild animals spawn in groups that share one trait, like real herds and flocks, rather than as mismatched litters. Where an animal spawns also matters: each trait is tied to a biome-temperature category (Cold, Temperate or Hot), and the thresholds that define those categories are configurable. Biome temperature decides which traits appear on animals that spawn naturally, and offspring from bred animals keep their inherited traits regardless of where they are born. Packing too many pigs, cows, sheep or chickens into a tight space makes them show visible distress, with particles rising off them and periodic damage the longer they stay crowded.
The mod is for NeoForge and runs on 1.21.1 only. The server and every player need it. The author holds all rights and the license does not permit redistribution, so the code is not open source.
Key features
Inherited coat traits
Sheep, cows, pigs, chickens and wolves pass coat traits to their young through genetic alleles.
Climate-based spawning
Each trait belongs to a Cold, Temperate or Hot biome category, so wild animals appear where their coat suits the climate.
Herd spawning
Wild animals spawn as groups that share one trait, similar to real herds and flocks.
Overcrowding distress
Animals kept too close together show visible distress, with particles and periodic damage.
Gallery
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
How it compares
Animal Plus is an open source NeoForge mod for 1.21.1 – 1.21.8 under the MIT License, and it can be installed on the client, the server or both. Animal Husbandry is a client and server mod for Fabric and NeoForge on 1.21.1 under All rights reserved, so it is not open source. Tom's Mob Stopper is a server-side only NeoForge mod for 1.21.1 – 1.21.4 under the Mozilla Public License 2.0.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| Tom's Livestock Overhaul | NeoForge | 1.21.1 | Client and server | 2026-08-14 |
| Animal Plus | NeoForge | 1.21.1 – 1.21.8 | Client or server, optional | 2025-09-18 |
| Animal Husbandry | Fabric and NeoForge | 1.21.1 | Client and server | 2026-10-08 |
| Tom's Mob Stopper | NeoForge | 1.21.1 – 1.21.4 | Server-side only | 2025-02-18 |
Questions
Does Tom's Livestock Overhaul need to be installed on the server?
Which loader does the mod support?
Do the coat traits change when animals are bred in a different biome?
In the catalog
Tom's Livestock Overhaul is one of 11,058 Mobs mods on ModsFinder, and one of 4,974 Mobs mods for NeoForge. 32,366 mods support Minecraft 1.21.1.
Similar mods
What the author says
Every Sheep, Cow, Pig, Chicken, and Wolf spawns with a genuine two-allele genotype under the hood — one allele from each "parent" — following real Punnett-square inheritance. The trait that's actually visible is whichever allele has the higher dominance weight; breed two animals with different traits and the…
Official listing
- Modrinth page
- modrinth.com/mod/toms-livestock-overhaul
- Owner
- TomNotYung
- Published
- 2026-08-14
- Updated on Modrinth
- 2026-08-14
- Facts verified
- 2026-10-15
