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Tinkers' Mechworks

by fuj1n

Tinkers' Mechworks adds redstone machines to Forge worlds, including copper and aluminum ores and a block placer that handles pistons.

ForgeClient and serverCC-BY-3.01.6.4 – 1.16.5

What it does

The mod adds a set of redstone machines and the materials they depend on. Copper and aluminum ores generate in the overworld, and the mod supplies a way to make aluminum brass in a smeltery. Mechworks requires Mantle to run, and both the server and every player need it on the same loader.

Its machines cover signaling buses and block placement. A placer can retract a block, including blocks that normally move with pistons, and a drawbridge can hold its own inventory, so it can place other drawbridges. A fire-related block sits in front of a fire and, when it receives a redstone signal, can extinguish it; the effect stops once the power is removed. The codebase is a complete rewrite of the original mDiyo mod, so behavior and item sets differ from the earlier release.

Files are published for Forge across nine release versions, 1.6.4 – 1.16.5, with 2.2.5 for 1.16.5 as the latest build, released on 2022-12-28. The license is CC-BY-3.0, and the mod is not open source, though its source code and issue tracker are public.

Key features

  1. Signaling buses

    Buses carry redstone signals across a machine setup so several machines can be driven from one line.

  2. Block placer with piston retraction

    The placer retracts a block, including blocks that normally move only with pistons, into a new position.

  3. Self-holding drawbridges

    A drawbridge keeps its own inventory, so drawbridges can be placed with other drawbridges.

  4. Fire extinguishing block

    A block in front of a fire extinguishes it when it receives a redstone signal, and the effect ends when the power is removed.

  5. Copper and aluminum ores

    Copper and aluminum ores generate in the overworld and feed into crafting throughout the mod.

Compatibility

Latest build for each game version and loader.

1.16.x4 of 4 versions with builds
1.16.52.2.5
1.16.42.2.5
1.16.32.2.5
1.16.12.2.1
1.15.x1 of 1 version with builds
1.15.22.2.0
1.14.x1 of 1 version with builds
1.14.42.0.1
1.7.x2 of 2 versions with builds
1.7.100.2.15.106
1.7.20.2.7
1.6.x1 of 1 version with builds
1.6.40.1.6
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Requirements

Dependencies declared by the latest file for each loader.

Required 1

MantleBase library required for SlimeKnights mods, including Tinkers' Construct, Natura, Inspirations, and Cermaics
Required

Questions

Does Tinkers' Mechworks need Mantle?

Yes. Mantle is a required dependency, and the mod will not run without it. Both should be installed together on the server and on every player's client.

Does Tinkers' Mechworks have to be installed on both sides?

Yes. Servers that run it need every player to install it too.

Which Minecraft versions does Tinkers' Mechworks support?

Files exist for 1.6.4, 1.7.2, 1.7.10, 1.14.4, 1.15.2, 1.16.1, 1.16.3, 1.16.4 and 1.16.5, with 2.2.5 for 1.16.5 as the latest build.

In the catalog

Tinkers' Mechworks is one of 8,499 Technology mods on ModsFinder, and one of 4,122 Technology mods for Forge. 5,992 mods support Minecraft 1.16.5.

Similar mods

What the author says

Tinkers' Mechworks is a mod that adds various redstone machines originally created by mDiyo. This is a complete rewrite of Tinkers' Mechworks and thus not all features have been yet reimplemented.
fuj1n, on the Modrinth page

Official listing

Owner
fuj1n
Published
2022-12-28
Updated on Modrinth
2022-12-28
Facts verified
2026-10-15

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