ModsFinder

tincraft 2

by tin mods ecosystem

Tincraft 2 is a complete rewrite of the original Tincraft mod that starts with core tin content: tin ore, ingots, blocks and machines for processing.

FabricNeoForgeClient and serverMIT LicenseOpen source1.21.1

What it does

Tin ore is placed during world generation and yields ingots when mined. Tin ingots serve as a basic crafting material, and tin blocks store the metal in a compact form. Machines for processing tin make up the first set of processing systems, and the planned additions may change as the content grows.

The project is built around a modular structure, so later features can be added without reworking the existing parts. The author describes Tincraft 2 as a continuation of the original mod, with cleaner and more maintainable code and better compatibility with modern mod loaders. Tincraft 2 requires tincore on both Fabric and NeoForge. The environment is client and server, so the server and every player need the mod, and the code is under the MIT License and is open source. Files cover 1.21.1 only, with the latest 1.21.1-0.2-DEV4 build published on 2026-05-14 as an alpha release.

Key features

  1. Tin ore in the world

    Tin ore generates during world creation and is mined with standard tools to produce ingots.

  2. Ingots and tin blocks

    Tin ingots are a basic crafting material, and tin blocks store the metal in a compact form.

  3. Processing machines

    Machines for processing tin form the first set of processing systems in the mod.

  4. Modular base for expansion

    The code is split into modules, which the author intends to make it easier to add features over time.

Compatibility

Latest build for each game version and loader.

No stable releases
Every published file is a beta or alpha build.
1.21.11.21.1-0.2-DEV41.21.1-0.2-DEV4
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Requirements

Dependencies declared by the latest file for each loader.

Required 1

tincorea library for tin mods
Required

Use cases

Who it’s for: Players who want a tin-based progression on Fabric or NeoForge 1.21.1, and server owners who run a modpack built around tin. The content is still early, so the mod suits players who accept changes between alpha builds.

How it compares

Full comparison

Tin Ore is a Forge and NeoForge mod under the GNU General Public License v3.0 only, not open source, covering 1.18.2 – 1.21.1, while Tincraft 2 targets Fabric and NeoForge for 1.21.1. Witaj'sExtension+ is a Fabric mod under the MIT License that is not open source, with files for 1.21 – 1.21.2 and a client and server environment.

ModLoadersGame versionsEnvironmentUpdated
tincraft 2Fabric and NeoForge1.21.1Client and server2026-05-14
Tin OreForge and NeoForge1.18.2 – 1.21.1Client and server2026-06-17
Witaj'sExtension+Fabric1.21 – 1.21.2Client and server2026-03-12

Questions

Does Tincraft 2 need tincore?

Yes. tincore is a required dependency and must be installed next to Tincraft 2 on Fabric or NeoForge.

Does Tincraft 2 have to be installed on the server?

Yes. Servers that run it need every player to install it too.

Which loaders does Tincraft 2 support?

Files are published for Fabric and NeoForge, both for 1.21.1.

Where should bugs be reported?

The author asks for reports through the issue tracker, with logs and steps to reproduce included where possible.

In the catalog

tincraft 2 is one of 8,499 Technology mods on ModsFinder, and one of 4,201 Technology mods for Fabric. 32,366 mods support Minecraft 1.21.1.

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What the author says

Tincraft 2 is a complete rewrite and continuation of the original Tincraft mod. It starts with the core tin-related content from the first version and is designed to expand into a larger, more modular and maintainable project over time. Tincraft 2 aims to provide a solid foundation for a tin-based progression system…
tin mods ecosystem, on the Modrinth page

Official listing

Owner
tin mods ecosystem
Published
2026-03-31
Updated on Modrinth
2026-05-14
Facts verified
2026-10-15

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