ModsFinder

Tick Sync

by LogGamja

Tick Sync, a Fabric client mod, shortens the wait between server packets and client ticks so that entity movement shows on screen sooner.

FabricClient-side onlyAll rights reserved1.21.1 – 26.3

What it does

Minecraft runs a 20 TPS system in which each tick lasts 50 ms. Once the client has an entity update in hand, it normally holds the display until the running tick finishes. If a packet arrives 2 ms into a tick, the client can wait 48 ms before showing it. Tick Sync reduces that delay by shifting ticks forward or backward so the wait is minimized.

The mod works in singleplayer, but the client and the server remain separated, so it changes only how the client handles timing. Random delays from lag can disrupt the sync, which the mod works to correct. Its stated purpose is timing-sensitive play, such as command block contraptions and displays that depend on precise updates.

Tick Sync is published for Fabric only, for 16 release versions 1.21.1 – 26.3. The latest file is 1.4.0 for 26.1.2, dated 2026-08-25. It is released under All rights reserved and is not open source.

Key features

  1. Shorter packet wait

    Cuts the lag between incoming server data and the client's tick cycle, so entity position changes appear sooner.

  2. Tick shifting

    Shifts ticks forward or backward to minimize the time spent waiting for the current tick to end.

  3. Lag-aware correction

    Random delays from lag can break timing, and the mod adjusts the sync to counter them.

  4. Timing for command blocks

    Aimed at builds that rely on precise timing, such as command block and datapack contraptions.

Compatibility

Latest build for each game version and loader.

26.x5 of 5 versions with builds
26.31.4.0
26.21.4.0
26.1.21.4.0
26.1.11.4.0
26.11.4.0
1.21.x11 of 11 versions with builds
1.21.111.4.0
1.21.101.4.0
1.21.91.4.0
1.21.81.4.0
1.21.71.4.0
1.21.61.4.0
1.21.51.4.0
1.21.41.4.0
1.21.31.4.0
1.21.21.4.0
1.21.11.4.0
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Required by 1 mod

Use cases

Command block contraptions

Redstone-style builds driven by command blocks depend on exact timing, and shorter tick delays keep their updates in step.

Timed displays

Block displays and similar visuals that change on specific ticks show their updates with less lag between server and client.

Who it’s for: Players who build timing-sensitive command block or datapack contraptions in singleplayer or on a server, and who run the client with Fabric.

How it compares

Full comparison

Fast Click is a client-side Fabric mod that also changes click timing, released under the MIT License and open source, with files for 1.21.11 – 26.2. DeathGhostFix is server-side only, released under The Unlicense and open source, for 1.21.11 – 26.1.2, so it runs without any client install. Configurable Mining Delay is client-side only, open source under the MIT License and covers 1.19 – 26.3, which is a wider version span than Tick Sync.

ModLoadersGame versionsEnvironmentUpdated
Tick SyncFabric1.21.1 – 26.3Client-side only2026-08-25
Fast ClickFabric1.21.11 – 26.2Client-side only2026-07-24
DeathGhostFixFabric1.21.11 – 26.1.2Server-side only2026-05-27
Configurable Mining DelayFabric1.19 – 26.3Client-side only2026-03-25

Questions

Does Tick Sync need to be installed on the server?

No. Servers do not need it; each player installs it for their own game. Players join a server without installing it.

Which loader does Tick Sync use?

Tick Sync is published for Fabric only. Forge and NeoForge builds are not listed.

Which mod requires Tick Sync?

MCRider: ModSelector requires it, so Tick Sync must be present for that mod to work.

In the catalog

Tick Sync is one of 3,545 Optimization mods on ModsFinder, and one of 2,575 Optimization mods for Fabric. 8,071 mods support Minecraft 26.3.

More from LogGamja

All projects

Similar mods

What the author says

This mod was created to be used for playing command block / datapack based world contents, and I take no responsibility for use for any other purpose. This mod reduces the delay between server packets and client ticks. This mod also works in Singleplayer, as the client and server are still separated.
LogGamja, on the Modrinth page

Official listing

Owner
LogGamja
Published
2025-09-15
Updated on Modrinth
2026-08-25
Facts verified
2026-10-15

Tags