Tick Dynamic Continuation
by quentin452
Tick Dynamic Continuation is a Forge optimization mod for 1.12.2 that lets server owners control how many entities and tile entities update each tick.
What it does
The mod changes how the server spends its tick budget. By limiting the number of entities and tile entities that update on a given tick, it aims to keep the server near its target of 20 ticks per second, which can reduce visible lag in busy worlds. It is a fork of Tick Dynamic, and it is published for Forge only, for 1.12.2. Client and server both need it, and SpongeForge is noted as compatible.
Key features
Dynamic tick control
The number of entities and tile entities updated per tick can be adjusted while the world runs.
Adjustable update limits
Updates are reduced when server TPS drops, so busy areas no longer stall the whole server.
Lag reduction
Limiting per-tick updates aims to reduce the visible lag that players notice in heavily loaded worlds.
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Questions
Does Tick Dynamic Continuation need to be on both sides?
Which Minecraft version does Tick Dynamic Continuation support?
In the catalog
Tick Dynamic Continuation is one of 3,545 Optimization mods on ModsFinder, and one of 1,441 Optimization mods for Forge. 2,920 mods support Minecraft 1.12.2.
More from quentin452
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What the author says
Fix The betweenland + erebus make crashing when teleporting entities(not player) into these dimension Description: Tick Dynamic Continuation its a fork of Tick Dynamic its a Minecraft Forge CoreMod, which will attempt to maintain a server Ticks Per Second at 20. It does this by individually controlling how many…
Official listing
- Modrinth page
- modrinth.com/mod/tick-dynamic-continuation
- Owner
- quentin452
- Published
- 2023-08-12
- Updated on Modrinth
- 2023-08-18
- Facts verified
- 2026-10-15
