Stored Fall Damage
Stored Fall Damage holds part of the damage from a fall and releases it later, so a player can survive a drop that would otherwise be fatal and recover over time.
What it does
Instead of applying fall damage at once, the mod records a share of it as stored damage. The stored amount is then drained back into health over a countdown, and a Storing Shield protects the player from further damage for a short period after the damage is stored. Which damage types are stored is defined in a datapack file, and the default setup applies to falls only.
The mod is built around a set of configurable behaviors: whether the stored damage requires holding a specific item, whether storing is always on, how the stored amount scales relative to the original damage, and an upper limit on how much can be stored. The default limit of 120 stored damage equals falling 143 blocks from full health. Two effects can be turned on or off separately in the configuration.
Stored Fall Damage runs on client and server, so the server and every player need it. Files are published for Forge and NeoForge, for the 1.20.1 and 1.21.1 game versions. Unstable Hearts is required, and Raised is an optional dependency. The code is open source under the MIT License.
Key features
Stored fall damage
Part of each fall is saved and released into health over a countdown instead of being applied immediately.
Storing Shield
A shield keeps the player protected from further damage for a period after damage has been stored.
Configurable damage types
A datapack file lists which damage types trigger stored damage, so other sources can be included.
Adjustable scaling and limits
The stored share can be set to a 1:1 ratio or scaled, with a configurable cap on the amount that may be stored.
Activation rules
Storing can require holding an item, be always active, or be disabled entirely through the configuration.
Gallery
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Requirements
Dependencies declared by the latest file for each loader.
Optional 1
How it compares
Don't Jump! is server-side only, so players join without installing anything, and it is published under the Apache License 2.0 for 1.20.1 – 1.21.8. No Fall Damage is server required with client optional, under the MIT License and published for 1.21.5 – 1.21.9. Find me is client and server, under the GNU Lesser General Public License v3.0 only, for 1.20.1 – 1.21.1 on Forge and NeoForge, the same version range as Stored Fall Damage.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| Stored Fall Damage | Forge and NeoForge | 1.20.1 – 1.21.1 | Client and server | 2026-09-28 |
| Don't Jump! | Fabric, Forge and NeoForge | 1.20.1 – 1.21.8 | Server-side only | 2025-11-03 |
| No Fall Damage | Fabric, Forge, NeoForge and Quilt | 1.21.5 – 1.21.9 | Server required, client optional | 2025-11-05 |
| Find me | Forge and NeoForge | 1.20.1 – 1.21.1 | Client and server | 2026-08-16 |
Questions
Does Stored Fall Damage need Unstable Hearts?
Does the server need the mod as well as the client?
Which loaders and versions are supported?
In the catalog
Stored Fall Damage is one of 3,932 Transportation mods on ModsFinder, and one of 1,908 Transportation mods for Forge. 32,366 mods support Minecraft 1.21.1.
More from Indeterminance
Similar mods
What the author says
Of course, there are small drops, minor accidents...! ...or maybe you're taking a risk you shouldn't! But don't test your luck! Even this has limits...
Official listing
- Modrinth page
- modrinth.com/mod/stored-fall-damage
- Owner
- Indeterminance
- Published
- 2026-01-15
- Updated on Modrinth
- 2026-09-28
- Facts verified
- 2026-10-15
