Stop Mob Spawn Hostile Only
by HiddenThorn
Stop Mob Spawn Hostile Only cancels the spawning of most hostile vanilla mobs, leaving modded entities and other spawns untouched.
What it does
Players who run several mods, or pack designers who want a peaceful world without creepers, zombies or Endermen, can use the mod to remove most hostile vanilla mobs with no custom configuration. It works by canceling the spawn of individual mob types by name, so modded entities keep spawning normally. Non-mob entities such as boats, fireworks and TNT are also left alone.
Three exemptions apply. Illagers are despawned after one tick so raids cannot soft lock, villages are not broken, and the Wither Storm is still beaten automatically. The Ender Dragon is blown up automatically once a nether star is used, which avoids soft locks when a player is trapped inside the End. The author notes that structures can be disabled in the world creation settings, and that peaceful difficulty is an alternative for those who only want hostile mobs gone. Possible incompatibilities with other mods that disable mob spawning are noted by the author.
Key features
Hostile mob cancellation
Most hostile vanilla mobs are stopped from spawning, by mob name, without any configuration file to edit.
Modded entities unaffected
Entities from other mods keep spawning, and non-mob entities such as boats, fireworks and TNT are not canceled.
Raid and boss exemptions
Illagers are despawned after one tick to prevent raid soft locks, and the Wither Storm and Ender Dragon are handled automatically.
Low performance cost
The author notes the cancellation is written for efficiency so that frames per second are not massively affected.
Gallery
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Use cases
Who it’s for: Players running several mods who want a more immersive experience, and modpack designers who want vanilla hostile mobs removed. Server owners who want peaceful-like worlds without changing difficulty can also use it.
How it compares
NotTodayMod is a server-side only mod for Forge and NeoForge across 1.20.1 – 26.1.2, released under All rights reserved and not open source. Only Zombies Spawn is server-side only, open source under the MIT License, and covers Fabric, Forge and NeoForge for 1.18.2 – 26.2. Easy Mob Spawn Control needs the server, while clients may run it, and is not open source. Stop Mob Spawn Hostile Only needs both the server and every player, so it differs from these server-side options in its environment.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| Stop Mob Spawn Hostile Only | Forge and NeoForge | 1.20.1 – 26.1.2 | Client and server | 2026-08-21 |
| NotTodayMod | Forge and NeoForge | 1.20.1 – 26.1.2 | Server-side only | 2026-04-25 |
| Only Zombies Spawn | Fabric, Forge and NeoForge | 1.18.2 – 26.2 | Server-side only | 2026-07-08 |
| Easy Mob Spawn Control | Fabric, Forge and NeoForge | 1.19.2 – 26.3 | Server required, client optional | 2026-10-11 |
Questions
Does Stop Mob Spawn Hostile Only need to be installed on both sides?
Which loaders does the mod support?
Does the mod affect modded mobs?
In the catalog
Stop Mob Spawn Hostile Only is one of 11,058 Mobs mods on ModsFinder, and one of 6,527 Mobs mods for Forge. 15,189 mods support Minecraft 26.1.2.
More from HiddenThorn
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What the author says
Welcome to the Stop Mob Spawn: Hostile Only mod, this mod aims to remove all of the hostile vanilla mobs from the game, this mod only effects the vanilla mobs and will not effect the spawning of any modded entities that you have in your world. This mod was specifically made for players who are running multiple mods…
Official listing
- Modrinth page
- modrinth.com/mod/stop-mob-spawn-hostile-only
- Owner
- HiddenThorn
- Published
- 2025-07-29
- Updated on Modrinth
- 2026-08-21
- Facts verified
- 2026-10-15
