ModsFinder

Static Vines

by Foogly

Static Vines stops cave vines, weeping vines and kelp from spreading on their own, so caves and builds keep the growth their owner placed.

NeoForgeClient and serverAll rights reserved1.21.1

What it does

Cave vines, weeping vines and kelp normally grow through random ticks, which can slowly take over cave bases. This NeoForge mod removes that natural growth, so these plants stay exactly where they were placed. Bonemeal still makes them grow when a player chooses, and placing, harvesting and farming them works as usual. Shears or string are needed to clear them, as in vanilla.

A dynamic config file sets which plants may grow naturally and which may not, and changes apply after a reload rather than a restart. The mod is aimed at players who build in caves and at server owners who want fixed greenery. Everything else in the game is left alone, so the vanilla feel stays intact. Static Vines runs on client and server, so the server and every player need it. Builds are published for NeoForge 1.21.1 only, with the 1.1.0 file as the latest, under All rights reserved and not open source.

The author describes the mod as lightweight and compatible with other mods, and the notes state that it changes only random growth. Kelp is included in the list of affected plants, and the config controls whether each type can spread.

Key features

  1. Blocked natural growth

    Cave vines, weeping vines and kelp no longer spread through random ticks, so placed plants do not overrun caves.

  2. Bonemeal still works

    Bonemeal remains the way to grow these plants, giving players direct control over when growth happens.

  3. Configurable plant list

    A dynamic config chooses which plants may grow naturally, and changes take effect after reloading.

  4. Normal placing and harvesting

    Plants can be placed, harvested and farmed as usual, with shears or string needed to clear vines.

Compatibility

Latest build for each game version and loader.

1.21.11.1.0
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Use cases

Who it’s for: Players who build in caves and server owners who want plant growth to stay under their control. The mod changes only random growth of these plants, so it suits vanilla-style worlds.

How it compares

Full comparison

Not So Creeping Vines is a client and server mod for NeoForge 1.21.1, under All rights reserved and not open source, and it also addresses creeping vines. Vine Replacer is server-side only, released under the MIT License and built for NeoForge 1.21.1, so players can join without installing it. Static Vines, by contrast, needs both sides and only stops natural growth without changing the vine types.

ModLoadersGame versionsEnvironmentUpdated
Static VinesNeoForge1.21.1Client and server2025-09-09
Not So Creeping VinesNeoForge1.21.1Client and server2026-01-05
Vine ReplacerNeoForge1.21.1Server-side only2026-09-01

Questions

Does Static Vines need to be installed on the server?

Yes. The server and every player need the mod installed.

Can plants still grow if a player wants them to?

Yes. Bonemeal still grows cave vines, weeping vines and kelp, so growth happens only when a player uses it.

Does the config need a restart to apply changes?

No. The config is dynamic, and changes take effect after a reload instead of a restart.

In the catalog

Static Vines is one of 3,545 Optimization mods on ModsFinder, and one of 1,250 Optimization mods for NeoForge. 32,366 mods support Minecraft 1.21.1.

Similar mods

What the author says

Tired of cave or weeping vines taking over your caves? Maybe you want to include kelp in your builds? Static Vines keeps them right where you want them, no string or shears necessary! This lightweight mod stops random ticking and natural growth of; cave vines, weeping vines, kelp, and normal vines so they won’t…
Foogly, on the Modrinth page

Official listing

Owner
Foogly
Published
2025-09-08
Updated on Modrinth
2025-09-09
Facts verified
2026-10-15

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