Soul Shards Despawn
by 0x00002a
Soul Shards Despawn lets players bind a soul shard to a mob type by killing it, then fill shards and craft soul cages that spawn mobs on demand.
What it does
Players collect souls by killing mobs while a shard sits in the offhand or hotbar. The first kill binds the shard to that mob type, and only kills of that type fill it. Shards come in five default tiers, and a shard can be emptied or rebound by crafting it again. Crafting a shard requires getting into the Nether and building a diamond multiblock, and the shard then needs souls put into it.
Filled shards are used in soul cages. Right-clicking a cage with a full shard releases monsters of the bound type into the area, and a higher tier is needed for larger spawns. Cages only spawn near a player within 16 blocks, and redstone power stops a cage from spawning. The soul stealer enchantment raises the souls gained per kill exponentially with its level, and the cursed sword has a much higher chance to roll that enchantment. The mod also adds spawner mobs, balanced configurable spawners and a set of equipment sprites.
The mod runs on Fabric, Forge, NeoForge and Quilt. Both the server and every player need it. Architectury API and Fabric API are required, and Cloth Config API, Just Enough Items (JEI) and Mod Menu are optional. On NeoForge, Sinytra Connector is also needed. Builds for 1.19.2, 1.19.4, 1.20.1 and 1.21.1 are released under the MIT License as open source.
Key features
Kill-bound soul shards
The first kill binds a shard to one mob type, and only kills of that type add souls to it.
Five shard tiers
Shards come in five tiers by default, and a couple of options speed up the soul gathering process.
Soul stealer enchantment
Soul stealer multiplies souls per kill, with 2 to the power of its level extra souls, and the cursed sword rolls it far more often.
Soul cages
Cages released by right-click spawn bound monsters near players, and redstone power stops the spawning.
Spawner and equipment additions
Spawners mobs and adds configurable spawners, along with corrupted essence, cursed sword and vile sword items.
Gallery
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Requirements
Dependencies declared by the latest file for each loader.
Optional 2
How it compares
Better Spawner Control is server-side only, covers 1.16.5 – 26.3 on all four loaders and is released under All rights reserved, so it is not open source. Spawners+ is open source under the MIT License, but it is only published for Fabric, for 1.19 – 1.21.1, and it runs with client and server. Soul Shards Despawn needs both sides and supports the same loaders, but its files stop at 1.21.1.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| Soul Shards Despawn | Fabric, Forge, NeoForge and Quilt | 1.19.2 – 1.21.1 | Client and server | 2026-06-07 |
| Better Spawner Control | Fabric, Forge, NeoForge and Quilt | 1.16.5 – 26.3 | Server-side only | 2026-10-02 |
| Spawners+ | Fabric | 1.19 – 1.21.1 | Client and server | 2026-03-10 |
Questions
Does Soul Shards Despawn need Fabric API on every loader?
Does the server need Soul Shards Despawn?
What does NeoForge need to run Soul Shards Despawn?
In the catalog
Soul Shards Despawn is one of 11,058 Mobs mods on ModsFinder, and one of 5,189 Mobs mods for Fabric. 32,366 mods support Minecraft 1.21.1.
Similar mods
What the author says
Adds balanced & configurable spawners for any mob, modded or vanilla! It is highly recommended you use a mod like JEI (or REI) for exploring the recipes in this mod.
Official listing
- Modrinth page
- modrinth.com/mod/soul-shards-despawn
- Owner
- 0x00002a
- Published
- 2023-03-28
- Updated on Modrinth
- 2026-06-07
- Facts verified
- 2026-10-15
